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- research-articleOctober 2009
Face-off in the magic circle: getting players to look at each other, not the screen
ACE '09: Proceedings of the International Conference on Advances in Computer Entertainment TechnologyPage 462https://doi.org/10.1145/1690388.1690507This game prototype, entitled Face-off in the Magic Circle, demonstrates an underused and engaging application of physical interfaces for digital games. The game pairs a gestural interface together with a minimally graphical game in order to coax ...
- research-articleOctober 2009
Poetry mix-up: the 10th muse
- Kening Zhu,
- Nimesha Ranasinghe,
- Chamari Edirisinghe,
- Adrian David Cheok,
- Owen Noel Newton Fernando,
- Yan Yan Cao
ACE '09: Proceedings of the International Conference on Advances in Computer Entertainment TechnologyPage 461https://doi.org/10.1145/1690388.1690506"Poetry Mix-up" revitalizes aesthetic sensibilities evoked from poetry in our contemporary culture. It provides users with an enjoyable experience of creating a 'remixed' poetry by simply sending cell phone SMS or micro-blogging on Twitter. The system ...
- research-articleOctober 2009
Urban treasure: new approach for collaborative local recommendation engine
- Takayuki Miyauchi,
- Ami Yao,
- Takahiro Nemoto,
- Masahiko Inami,
- Masahiko Inakage,
- Naohito Okude,
- Adrian Cheok,
- Maki Sugimoto
ACE '09: Proceedings of the International Conference on Advances in Computer Entertainment TechnologyPage 460https://doi.org/10.1145/1690388.1690505With human's infinite creativity, technology innovations are born in this world at an unprecedented rate. The rapid technology development has resulted in a fast-paced and complex life. Moreover, a dilemma is posed as people tend to fall into confusion ...
- research-articleOctober 2009
Headbang hero
ACE '09: Proceedings of the International Conference on Advances in Computer Entertainment TechnologyPage 454https://doi.org/10.1145/1690388.1690501Headbang Hero is a music/dance videogame for testing and improving your prowess at "headbanging". The player wears a wireless motion-sensing wig and is awarded points for her personal choreography as she shakes her head to the sound of a heavy-metal ...
- research-articleOctober 2009
Game based technology to enhance the learning of history and cultural heritage
ACE '09: Proceedings of the International Conference on Advances in Computer Entertainment TechnologyPage 451https://doi.org/10.1145/1690388.1690499New Game technologies can support the learning process of user within a Cultural Heritage site. The level of realism is ideal to visualize cultural heritage if a strong focus on the environment's atmosphere and immersion is required. Moreover this is ...
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- research-articleOctober 2009
SHI KI BAKO "Box of Four Seasons"
- Hiroko Uchiyama,
- Akiko Sato,
- Mai Takai,
- Mina Shibasaki,
- Masahiro Ookura,
- Masataka Imai,
- Takenori Hara,
- Yuki Takeda,
- Mina Tanaka,
- Shigeru Komatsubara
ACE '09: Proceedings of the International Conference on Advances in Computer Entertainment TechnologyPage 450https://doi.org/10.1145/1690388.1690498Opening the drawers of "Box of Four Seasons", you could enjoy nature and culture in Japan. Nature and culture of each season are stowed away into each drawer, and awake vividly with AR technology. You could find a joy of living with culture nurtured in ...
- research-articleOctober 2009
FeelSound: interactive acoustic music making
ACE '09: Proceedings of the International Conference on Advances in Computer Entertainment TechnologyPage 449https://doi.org/10.1145/1690388.1690497FeelSound is a multi-user, multi-touch application that aims to collaboratively compose, in an entertaining way, acoustic music. Simultaneous input by each of up to four users enables collaborative composing. This process as well as the resulting music ...
- research-articleOctober 2009
Story tube "Sto-tu"
- Hiroko Uchiyama,
- Akiko Sato,
- Mai Takai,
- Mina Shibasaki,
- Yuki Takeda,
- Takenori Hara,
- Masahiro Ookura,
- Mina Tanaka,
- Shigeru Komatsubara
ACE '09: Proceedings of the International Conference on Advances in Computer Entertainment TechnologyPage 447https://doi.org/10.1145/1690388.1690495Recently, several Augmented Reality (AR) Systems have been proposed [Yoshida et al. 2008]. We developed a new system which is a combination of a "trompe-l'oeil" image and AR technology which allows a user to experience and enjoy multi-media content in ...
- research-articleOctober 2009
Noon: a secret told by objects
ACE '09: Proceedings of the International Conference on Advances in Computer Entertainment TechnologyPage 446https://doi.org/10.1145/1690388.1690494We present an interactive storytelling installation where the narrative unfolds through manipulation of real objects. In Noon - A Secret Told by Objects the spectator dons a special bracer to become an investigator, immersing herself in the storytelling ...
- research-articleOctober 2009
Interactive fitness game for public places
ACE '09: Proceedings of the International Conference on Advances in Computer Entertainment TechnologyPages 437–438https://doi.org/10.1145/1690388.1690488We present a concept of a fitness game that can be installed in public places and encourage passers-by to participate in a short play. The game is controlled by players' body motions and thus provokes physical exercises. Moreover, the game encourages ...
- research-articleOctober 2009
Intuitive control using a mediated interface module
ACE '09: Proceedings of the International Conference on Advances in Computer Entertainment TechnologyPages 435–436https://doi.org/10.1145/1690388.1690487In this paper, we propose a system for intuitive control of robotic applications using a mediated interface module. The system includes some function modules such as sensing of movements, recognition of gestures, mapping into particular symbolic ...
- research-articleOctober 2009
An immersive multiuser music generation interface
ACE '09: Proceedings of the International Conference on Advances in Computer Entertainment TechnologyPages 433–434https://doi.org/10.1145/1690388.1690486The purpose of this poster is to discuss a description of a new music generation interface that combines the properties of a classic music reproduction game and a generative music game with the use of new interaction techniques to offer a visually and ...
- research-articleOctober 2009
WiiPlay: a 3D third person game in XNA
ACE '09: Proceedings of the International Conference on Advances in Computer Entertainment TechnologyPages 425–426https://doi.org/10.1145/1690388.1690482This paper describes a 3D third person platform game developed using the XNA Game Studio. This 3D game was developed to allow a fresh and intuitive interaction based on player's natural movements, by using the Wii controller and its accelerometers. ...
- research-articleOctober 2009
Yaminabe YAMMY: an interactive cooking pot that uses feeling as spices
- Izumi Yagi,
- Yu Ebihara,
- Tamaki Inada,
- Yoshiki Tanaka,
- Maki Sugimoto,
- Masahiko Inami,
- Adrian D. Cheok,
- Naohito Okude,
- Masahiko Inakage
ACE '09: Proceedings of the International Conference on Advances in Computer Entertainment TechnologyPages 419–420https://doi.org/10.1145/1690388.1690479"Yaminabe YAMMY" is an interactive hot pot which provides a new way of cooking and sharing our memories and feelings. The feelings extracted from the contents of an email, associated with a photo will be interpreted into different "spices" which will ...
- research-articleOctober 2009
TangiCube: introducing bi-directional interactivity with a virtual agent in a tangible mixed reality environment
ACE '09: Proceedings of the International Conference on Advances in Computer Entertainment TechnologyPages 413–414https://doi.org/10.1145/1690388.1690477TangiCube introduces bi-directional interactivity with a virtual agent in a tangible mixed reality environment. While the virtual agent interacts with the user, the user is able to react to the agent with the help of physical output modality. Likewise, ...
- research-articleOctober 2009
Petimo: enhanced tangible social networking companion for children
ACE '09: Proceedings of the International Conference on Advances in Computer Entertainment TechnologyPages 411–412https://doi.org/10.1145/1690388.1690476As social networking widely spreads among the community, especially among the younger generation, the negative influence created on children has become a serious social concern. "Petimo" is an interactive robotic toy designed to protect children from ...
- research-articleOctober 2009
Poetry mix-up: a poetry generating system for cultural communication
- Owen Noel Newton Fernando,
- Adrian David Cheok,
- Nimesha Ranasinghe,
- Kening Zhu,
- Chamari Edirisinghe,
- Yan Yan Cao
ACE '09: Proceedings of the International Conference on Advances in Computer Entertainment TechnologyPages 396–399https://doi.org/10.1145/1690388.1690470Computer technology has become closely integrated with modern culture, which prompted us to introduce and explore the avenues of integrating aesthetics with technology. With the intention of promoting aesthetic sensibilities generated in poetry, we ...
- research-articleOctober 2009
A mobile geo-wand enabling gesture based POI search an user generated directional POI photography
ACE '09: Proceedings of the International Conference on Advances in Computer Entertainment TechnologyPages 392–395https://doi.org/10.1145/1690388.1690469In this paper we present a fully implemented gesture controlled geo wand providing POI spatial search as a interactive spatial 'Flashlight' running on a commercial mobile phone. Further this novel application allows users to create additional content ...
- research-articleOctober 2009
Molarcropolis: a mobile persuasive game to raise oral health and dental hygiene awareness
ACE '09: Proceedings of the International Conference on Advances in Computer Entertainment TechnologyPages 388–391https://doi.org/10.1145/1690388.1690468In this paper we present the design and exploratory evaluation of Molarcropolis, a mobile persuasive game to raise adolescents' oral health and dental hygiene awareness. The game uses strategies of persuasion to reach the aforementioned target behavior. ...
- research-articleOctober 2009
Handheld gaming devices for baby boomers
ACE '09: Proceedings of the International Conference on Advances in Computer Entertainment TechnologyPages 383–386https://doi.org/10.1145/1690388.1690466The endurance of the relationship between people and products is not based on functionality or price alone rather it is an entire experience that tenders pleasure, warmth, and 'fuzzies'. Usability, Cognitive and Sensorial Design theory researched in ...