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FeelSound: interactive acoustic music making

Published: 29 October 2009 Publication History

Abstract

FeelSound is a multi-user, multi-touch application that aims to collaboratively compose, in an entertaining way, acoustic music. Simultaneous input by each of up to four users enables collaborative composing. This process as well as the resulting music are entertaining. Sensor-packed intelligent environments form the target location of FeelSound, varying from the home to schools and other public spaces. Inhabitants of these environments can be creative and artistic through the act of composing music. We continue our previous research on entertaining through music [3] by bringing it to touch-sensitive tables. Composers stand around the FeelSound tabletop interface and, by touching the table with multiple fingers and hands, create acoustic samples. Each instrument is represented by virtual composer stones that a user touches. Upon touching such a stone, an input field is shown on which samples can be created by drawing shapes. Through user identification, multiple composers can create music samples simultaneously and compose these samples into a score. Each user may position any sample in the score, requiring social agreement from their fellow composers.

References

[1]
P. Dietz and D. Leigh. Diamondtouch: a multi-user touch technology. In 14th annual ACM symposium on User interface software and technology (UIST '01), pages 219--226, New York, NY, USA, 2001. ACM Press.
[2]
W. Fikkert, M. Hakvoort, P. van der Vet, and A. Nijholt. Experiences with interactive multi-touch tables. In 3rd Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN '09), volume 9 of LNICST, pages 193--200, june 2009.
[3]
A. Nijholt, D. Reidsma, and R. Poppe. Games and entertainment in ambient intelligence environments. In H. Aghajan, R. Delgado, and J. C. Augusto, editors, Human-Centric Interfaces for Ambient Intelligence. Elsevier, 2009.

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    cover image ACM Other conferences
    ACE '09: Proceedings of the International Conference on Advances in Computer Entertainment Technology
    October 2009
    456 pages
    ISBN:9781605588643
    DOI:10.1145/1690388
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    • Foundation of the Hellenic World

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 29 October 2009

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