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- extended-abstractOctober 2019
Macrogroove: A Sound 3D-sculpture Interactive Player
MM '19: Proceedings of the 27th ACM International Conference on MultimediaPages 1153–1154https://doi.org/10.1145/3343031.3355709Macrogroove is an interactive and playful multimedia system that allows the user to play a sound coded in the form of a 3D-sonagram. The user is invited to manually move a laser sheet over this "pseudo-relief", in order to playback the original sound in ...
- extended-abstractOctober 2019
MovIPrint: Move, Explore and Fabricate
MM '19: Proceedings of the 27th ACM International Conference on MultimediaPages 1151–1152https://doi.org/10.1145/3343031.3355707MovIPrint is a user-friendly, interactive installation that uses software and a depth-sensing camera to capture human body movement. After inputting digital data such as images or video into the software, MovIPrint offers people innovative and user-...
- extended-abstractOctober 2019
I, You, We: Exploring Interactive Multimedia Performance
MM '19: Proceedings of the 27th ACM International Conference on MultimediaPages 1147–1148https://doi.org/10.1145/3343031.3355706This paper explores the conceptual framework behind the "I, You, We" interactive multimedia performance. In doing so, it unpacks how interactivity in this performance occurs between the camera installation and audience members; between performer and ...
- keynoteOctober 2019
FemTech: Broadening Participation to Digital Technology Development
MM '19: Proceedings of the 27th ACM International Conference on MultimediaPages 510–511https://doi.org/10.1145/3343031.3355512In the digital age, the fields and professions related to computing are having an unprecedent impact on our lives, and on societies. As computing becomes integrated in fundamental ways in healthcare [10,11], labor markets [2,4], and political processes [...
- research-articleOctober 2019
ViProVoQ: Towards a Vocabulary for Video Quality Assessment in the Context of Creative Video Production
MM '19: Proceedings of the 27th ACM International Conference on MultimediaPages 2387–2395https://doi.org/10.1145/3343031.3351171This paper presents a method for developing a consensus vocabulary to describe and evaluate the visual experience of videos. As a first result, a vocabulary characterizing the specific look of cinema-type video is presented. Such a vocabulary can be ...
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On Reproducing Semi-dense Depth Map Reconstruction using Deep Convolutional Neural Networks with Perceptual Loss
- Ilya Makarov,
- Dmitrii Maslov,
- Olga Gerasimova,
- Vladimir Aliev,
- Alisa Korinevskaya,
- Ujjwal Sharma,
- Haoliang Wang
MM '19: Proceedings of the 27th ACM International Conference on MultimediaPages 1080–1084https://doi.org/10.1145/3343031.3351167In our recent papers, we proposed a new family of residual convolutional neural networks trained for semi-dense and sparse depth reconstruction without use of RGB channel. The proposed models can be used in low-resolution depth sensors or SLAM methods ...
- research-articleOctober 2019
Training Efficient Saliency Prediction Models with Knowledge Distillation
MM '19: Proceedings of the 27th ACM International Conference on MultimediaPages 512–520https://doi.org/10.1145/3343031.3351089Recently, deep learning-based saliency prediction methods have achieved significant accuracy improvements. However, they are hard to embed in practical multimedia applications due to large memory consumption and running time caused by complicated ...
- research-articleOctober 2019
iDFusion: Globally Consistent Dense 3D Reconstruction from RGB-D and Inertial Measurements
MM '19: Proceedings of the 27th ACM International Conference on MultimediaPages 962–970https://doi.org/10.1145/3343031.3351085We present a practical fast, globally consistent and robust dense 3D reconstruction system, iDFusion, by exploring the joint benefit of both the visual (RGB-D) solution and inertial measurement unit (IMU). A global optimization considering all the ...
- research-articleOctober 2019
PDANet: Polarity-consistent Deep Attention Network for Fine-grained Visual Emotion Regression
MM '19: Proceedings of the 27th ACM International Conference on MultimediaPages 192–201https://doi.org/10.1145/3343031.3351062Existing methods on visual emotion analysis mainly focus on coarse-grained emotion classification, i.e. assigning an image with a dominant discrete emotion category. However, these methods cannot well reflect the complexity and subtlety of emotions. In ...
- research-articleOctober 2019
BasketballGAN: Generating Basketball Play Simulation Through Sketching
MM '19: Proceedings of the 27th ACM International Conference on MultimediaPages 720–728https://doi.org/10.1145/3343031.3351050We present a data-driven basketball set play simulation. Given an offensive set play sketch, our method simulates potential scenarios that may occur in the game. The simulation provides coaches and players with insights on how a given set play can be ...
- research-articleOctober 2019
Occluded Facial Expression Recognition Enhanced through Privileged Information
MM '19: Proceedings of the 27th ACM International Conference on MultimediaPages 566–573https://doi.org/10.1145/3343031.3351049In this paper, we propose a novel approach of occluded facial expression recognition under the help of non-occluded facial images. The non-occluded facial images are used as privileged information, which is only required during training, but not ...
- research-articleOctober 2019
Talking Video Heads: Saving Streaming Bitrate by Adaptively Applying Object-based Video Principles to Interview-like Footage
MM '19: Proceedings of the 27th ACM International Conference on MultimediaPages 2449–2458https://doi.org/10.1145/3343031.3351045Over-the-top (OTT) streaming services like YouTube and Netflix induce massive amounts of video traffic. To combat the resulting network load, this article empirically explores the use of the object-based video (OBV) methodology that allows for the ...
- research-articleOctober 2019
Adversarial Colorization of Icons Based on Contour and Color Conditions
MM '19: Proceedings of the 27th ACM International Conference on MultimediaPages 683–691https://doi.org/10.1145/3343031.3351041We present a system to help designers create icons that are widely used in banners, signboards, billboards, homepages, and mobile apps. Designers are tasked with drawing contours, whereas our system colorizes contours in different styles. This goal is ...
- research-articleOctober 2019
Navigation Graph for Tiled Media Streaming
MM '19: Proceedings of the 27th ACM International Conference on MultimediaPages 447–455https://doi.org/10.1145/3343031.3351021After the emergence of video streaming services, more creative and diverse multimedia content has become available, and now the capability of streaming 360-degree videos will open a new era of multimedia experiences. However, streaming these videos ...
- research-articleOctober 2019
Cross-Reference Stitching Quality Assessment for 360° Omnidirectional Images
MM '19: Proceedings of the 27th ACM International Conference on MultimediaPages 2360–2368https://doi.org/10.1145/3343031.3350973Along with the development of virtual reality (VR), omnidirectional images play an important role in producing multimedia content with an immersive experience. However, despite various existing approaches for omnidirectional image stitching, how to ...
- research-articleOctober 2019
Real-Time Gesture Recognition Using 3D Sensory Data and a Light Convolutional Neural Network
MM '19: Proceedings of the 27th ACM International Conference on MultimediaPages 401–410https://doi.org/10.1145/3343031.3350958In this work, we propose an end-to-end system that provides both hardware and software support for real-time gesture recognition. We apply a convolutional neural network over 3D rotation data of finger joints rather than over vision-based data, in order ...
- research-articleOctober 2019
360° Mulsemedia: A Way to Improve Subjective QoE in 360° Videos
- Alexandra Covaci,
- Ramona Trestian,
- Estêvão Bissoli Saleme,
- Ioan-Sorin Comsa,
- Gebremariam Assres,
- Celso A. S. Santos,
- Gheorghita Ghinea
MM '19: Proceedings of the 27th ACM International Conference on MultimediaPages 2378–2386https://doi.org/10.1145/3343031.3350954Previous research has shown that adding multisensory media-mulsemedia-to traditional audiovisual content has a positive effect on user Quality of Experience (QoE). However, the QoE impact of employing mulsemedia in 360° videos has remained unexplored. ...
- research-articleOctober 2019
Generalized Playback Bar for Interactive Branched Video
MM '19: Proceedings of the 27th ACM International Conference on MultimediaPages 2369–2377https://doi.org/10.1145/3343031.3350951During viewing of interactive "branched video", users are asked to make viewing choices that impact the storyline of the video playback. This type of video puts the users in control of their viewing experiences and provides content creators with great ...
- research-articleOctober 2019
360-degree Video Gaze Behaviour: A Ground-Truth Data Set and a Classification Algorithm for Eye Movements
MM '19: Proceedings of the 27th ACM International Conference on MultimediaPages 1007–1015https://doi.org/10.1145/3343031.3350947Eye tracking and the analysis of gaze behaviour are established tools to produce insights into how humans observe their surroundings and consume visual multimedia content. For example, gaze recordings may be directly used to study attention allocation ...
- research-articleOctober 2019
Towards 6DoF HTTP Adaptive Streaming Through Point Cloud Compression
MM '19: Proceedings of the 27th ACM International Conference on MultimediaPages 2405–2413https://doi.org/10.1145/3343031.3350917The increasing popularity of head-mounted devices and 360° video cameras allows content providers to offer virtual reality video streaming over the Internet, using a relevant representation of the immersive content combined with traditional streaming ...