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- invited-talkApril 2020
SIGCHI Lifetime Research Award Talk: Icons, Metaphor, and End-User Programming
CHI EA '20: Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing SystemsPages 1–9https://doi.org/10.1145/3334480.3386148Throughout my career I have tried to make computers easier to use-and therefore more useful- for ordinary people. Along the way, I've invented a few things that have proven to be helpful. At the operating system level, I tried to make the interface to ...
- abstractApril 2020
LightSpace: An Interactive, Projection-Mapped (doll)House
CHI EA '20: Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing SystemsPages 1–4https://doi.org/10.1145/3334480.3383180The home of the future will be an interface (in itself) much like current, omni-present screen-based, interfaces. Designing the interior of your home will be as gratifying and immediate as a click is today, with modular digital furniture becoming the ...
- abstractApril 2020
"Vera" – Crossing the Fourth Wall
CHI EA '20: Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing SystemsPages 1–4https://doi.org/10.1145/3334480.3383178"Vera" is an adaptation of a short story by New Zealand's early XXth-century feminist writer, Katherine Mansfield. It is a unique artificial reality experience that allows viewers to cross the so-called fourth wall between the film reality and the ...
- abstractApril 2020
Head-Coupled Kinematic Template Matching for Target Selection in Hangry Piggos
- Rorik Henrikson,
- Daniel Clarke,
- Thomas White,
- Frances Lai,
- Michael Glueck,
- Stephanie Santosa,
- Daniel Wigdor,
- Tovi Grossman,
- Sean Trowbridge,
- Hrvoje Benko
CHI EA '20: Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing SystemsPages 1–4https://doi.org/10.1145/3334480.3383176We demonstrate Head-Coupled Kinematic Template Matching (HC-KTM) - a new technique to predict a ray pointer's landing position (end-position and angle) for selection movements in virtual reality (VR) environments. The technique adapts and extends a prior ...
- abstractApril 2020
ARLooper: Collaborative Audiovisual Experience with Mobile Devices in a Shared Augmented Reality Space
CHI EA '20: Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing SystemsPages 1–4https://doi.org/10.1145/3334480.3383172ARLooper is an augmented reality mobile interface that enables the user to record sound, visualize it as a 3D waveform, play and control the waveform in an AR space. By employing the shared AR features of iOS ARKit, it also supports a collaborative ...
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- abstractApril 2020
VRsneaky: Stepping into an Audible Virtual World with Gait-Aware Auditory Feedback
CHI EA '20: Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing SystemsPages 1–4https://doi.org/10.1145/3334480.3383168New VR experiences allow users to walk extensively in the virtual space. Bigger tracking spaces, treadmills and redirected walking solutions are now available. Yet, certain connections to the user's movement are still not made. Here, we specifically see ...
- abstractApril 2020
Neo-Noumena
- Nathan Semertzidis,
- Michaela Vranic-Peters,
- Josh Andres,
- Yutika Kulwe,
- Brahmi Dwivedi,
- Fabio Zambetta,
- Florian Floyd Mueller
CHI EA '20: Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing SystemsPages 1–4https://doi.org/10.1145/3334480.3383163Communicating emotional experiences is something core to being human, yet also notoriously difficult. With this considered, we acknowledge previous work in bio-responsive and neurofeedback systems which facilitate the externalization of subjective ...
- abstractApril 2020
A Demonstration of Kilo Hōkū-Implementing Hawaiian Star Navigation Methods in Virtual Reality
CHI EA '20: Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing SystemsPages 1–4https://doi.org/10.1145/3334480.3383156Kilo Hoku is a virtual reality simulation of sailing on the Hokule'a, a Polynesian double-hulled sailing canoe built in Hawai'i in 1974, which completed its worldwide voyage in 2017. By developing the simulation, we aimed to observe how a virtual reality ...
- abstractApril 2020
Explorations of Wrist Haptic Feedback for AR/VR Interactions with Tasbi
- Evan Pezent,
- Marcia K. O'Malley,
- Ali Israr,
- Majed Samad,
- Shea Robinson,
- Priyanshu Agarwal,
- Hrvoje Benko,
- Nicholas Colonnese
CHI EA '20: Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing SystemsPages 1–4https://doi.org/10.1145/3334480.3383151Most widespread haptic feedback devices for augmented and virtual reality (AR/VR) fall into one of two categories: simple hand-held controllers with a single vibration actuator, or complex glove systems with several embedded actuators. In this work, we ...
- abstractApril 2020
Elastic Legs Illusion
CHI EA '20: Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing SystemsPages 1–4https://doi.org/10.1145/3334480.3383146Elastic Legs Illusion (ELI) provides the striking illusory experience of having a longer legs where the virtual legs are visually stretched from the first-person perspective. This illusion works without any experimenter's assist; a single subject wearing ...
- abstractApril 2020
Demonstration of Drag:on - A VR Controller Providing Haptic Feedback Based on Drag and Weight Shift
CHI EA '20: Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing SystemsPages 1–4https://doi.org/10.1145/3334480.3383145While standard VR controllers lack means to convey realistic, kinesthetic impressions of size, resistance or inertia, this demonstration presents Drag:on, an ungrounded shape-changing interaction device that provides dynamic passive haptic feedback based ...
- abstractApril 2020
Demonstration of ElastOscillation: A VR Controller Providing 3D Multilevel Feedback for Damped Oscillation
CHI EA '20: Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing SystemsPages 1–3https://doi.org/10.1145/3334480.3383143We propose ElastOscillation, mounted on a virtual reality(VR) controller to provide 3D multilevel force feedback for damped oscillation to enhance VR experiences. ElastOscillation consists of a proxy, six elastic bands and DC motors. It leverages the ...
- abstractApril 2020
Augmented Displays: Seamlessly Extending Interactive Surfaces With Head-Mounted Augmented Reality
CHI EA '20: Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing SystemsPages 1–4https://doi.org/10.1145/3334480.3383138We present Augmented Displays, a new class of display systems combining high-resolution interactive surfaces with head-coupled Augmented Reality. This extends the screen estate beyond the display and enables placing AR content directly at the display's ...
- abstractApril 2020
Interactive Parallel Coordinates for Parametric Design Space Exploration
CHI EA '20: Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing SystemsPages 1–9https://doi.org/10.1145/3334480.3383101We present an interactive visualization based on parallel coordinates that enables comparison, generation, and modification of multiple parametric design alternatives. Such capabilities are lacking in existing tools. Initial evaluation suggests that our ...
- abstractApril 2020
Finger Contact in Gesture Interaction Improves Time-domain Input Accuracy in HMD-based Augmented Reality
CHI EA '20: Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing SystemsPages 1–8https://doi.org/10.1145/3334480.3383098This paper reports that the time-domain accuracy of bare-hand interactions in HMD-based Augmented Reality can be improved by using finger contact: touching a finger with another or tapping one's own hand. The activation of input can be precisely defined ...
- abstractApril 2020
Living Paper: Authoring AR Narratives Across Digital and Tangible Media
CHI EA '20: Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing SystemsPages 1–10https://doi.org/10.1145/3334480.3383091Storytelling is an important means for children to build literacy while sharing beliefs, values, and cultural norms. Our work investigates how augmented reality (AR) can fit into creative storytelling practices. We introduce Living Paper, a system for ...
- abstractApril 2020
Using Mobile Augmented Reality to Improve Attention in Adults with Autism Spectrum Disorder
CHI EA '20: Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing SystemsPages 1–9https://doi.org/10.1145/3334480.3383090Adults on the autism spectrum commonly experience impairments in attention management that hinder many other cognitive functions necessary to appreciate relationships between sensory stimuli. As autistic individuals generally identify as visual learners, ...
- abstractApril 2020
Holistic Model for Designing a Climate Service Application on the KaiOS Platform
CHI EA '20: Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing SystemsPages 1–8https://doi.org/10.1145/3334480.3383084Interest towards building and operating climate services is constantly growing globally, especially regarding utilization of mobile technologies in those services in the Global South, in order to reach rural farmers effectively. However, multiple issues ...
- abstractApril 2020
Can Computer-Generated Speech Have an Age?
CHI EA '20: Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing SystemsPages 1–7https://doi.org/10.1145/3334480.3383082The present study examines whether computer-generated speech is perceived to have an age, and if so, whether we can manipulate the perceived age of the voice. We conducted an experimental study with 51 participants where each computer-generated voice had ...
- abstractApril 2020
Characterizing Human vs. Automated Coaching: Preliminary Results
CHI EA '20: Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing SystemsPages 1–8https://doi.org/10.1145/3334480.3383081Some have argued that human skills and abilities are essential to effective health coaching and cannot be replicated by conversational agents. We sought to understand the differences in interaction patterns between two group of participants. In one group,...