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Neo-Noumena

Published: 25 April 2020 Publication History

Abstract

Communicating emotional experiences is something core to being human, yet also notoriously difficult. With this considered, we acknowledge previous work in bio-responsive and neurofeedback systems which facilitate the externalization of subjective experiences, which highlight potential for the appropriation of Neurofeedback for communication. We present a demonstration that explores this opportunity through "Neo-Noumena", a communicative neuro-responsive system that augments the interpersonal communication of emotion through brain-computer interfacing and artificial intelligence, which interprets the users affective state and dynamically to others in mixed reality through two head-mounted displays. The user will, with a partner, experience their affective state translated into an aural swarm of procedurally generated, emotionally informative fractals.

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References

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Semertzidis, Nathan Arthur, Andres, Josh, Dwivedi, Brahmi, Kulwe, Yutika, Vranic-Peters, Michaela, Zambetta, Fabio, and Mueller, Florian Floyd. 2020. NeoNoumena: Augmenting Emotion Communication. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems ACM.
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  • (2024)Toward Understanding the Impact of Visualized Focus Levels in Virtual Reality on User Presence and ExperienceProceedings of the ACM on Human-Computer Interaction10.1145/36765278:MHCI(1-30)Online publication date: 24-Sep-2024

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cover image ACM Conferences
CHI EA '20: Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems
April 2020
4474 pages
ISBN:9781450368193
DOI:10.1145/3334480
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Published: 25 April 2020

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Author Tags

  1. EEG
  2. affective computing
  3. brain-computer interfacing
  4. emotion communication
  5. machine learning
  6. mixed reality

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View all
  • (2024)Toward Understanding the Impact of Visualized Focus Levels in Virtual Reality on User Presence and ExperienceProceedings of the ACM on Human-Computer Interaction10.1145/36765278:MHCI(1-30)Online publication date: 24-Sep-2024

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