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- research-articleNovember 2024
"Mirror, mirror in the call": Exploring the Ambivalent Nature of the Self-view in Video Meeting Systems with Self-Reported & Eye-Tracking Data
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 8, Issue CSCW2Article No.: 392, Pages 1–37https://doi.org/10.1145/3686931Video meeting systems offer great potential for work and life, but they can also have negative effects. One reason is the presence of technical stimuli that do not exist in the physical world. A prominent example is the self-view feature, a mirrored ...
- research-articleSeptember 2024
An Examination of Ultrasound Mid-air Haptics for Enhanced Material and Temperature Perception in Virtual Environments
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 8, Issue MHCIArticle No.: 243, Pages 1–21https://doi.org/10.1145/3676488Rendering realistic tactile sensations of virtual objects remains a challenge in VR. While haptic interfaces have advanced, particularly with phased arrays, their ability to create realistic object properties like state and temperature remains unclear. ...
- research-articleJune 2024
Does the Medium Matter? A Comparison of Augmented Reality Media in Instructing Novices to Perform Complex, Skill-Based Manual Tasks.
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 8, Issue EICSArticle No.: 249, Pages 1–28https://doi.org/10.1145/3660249Past research comparing augmented reality (AR) media such as in-situ projection and head-mounted devices (HMD) has usually considered simple manual activities. It is unknown whether previously reported differences between different AR media also apply to ...
- research-articleMay 2024
Assessing the Size of the Functional Field of View in a Gaze-Contingent Search Paradigm
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 8, Issue ETRAArticle No.: 223, Pages 1–17https://doi.org/10.1145/3655597The functional field of view (FFV) is the part of the visual field centred around the current gaze position that the visual system can process in detail. Its size depends partly on physiological limitations, but its adaptability is largely determined by ...
- research-articleApril 2024
Like My Aunt Dorothy: Effects of Conversational Styles on Perceptions, Acceptance and Metaphorical Descriptions of Voice Assistants during Later Adulthood
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 8, Issue CSCW1Article No.: 88, Pages 1–21https://doi.org/10.1145/3637365Little research has investigated the design of conversational styles of voice assistants (VA) for adults in their later adulthood with varying personalities. In this Wizard of Oz experiment, 34 middle-aged (50 to 64 years old) and 24 older adults (65 to ...
- research-articleDecember 2022
Improving Non-Native Speakers' Participation with an Automatic Agent in Multilingual Groups
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 7, Issue GROUPArticle No.: 12, Pages 1–28https://doi.org/10.1145/3567562Non-native speakers (NNS) often face challenges gaining the speaking floor in conversations with native speakers (NS) of a common language. To help NNS to contribute more, we developed a conversational agent that opens up the speaking floor either ...
- research-articleNovember 2022
Designing Conversational Evaluation Tools: A Comparison of Text and Voice Modalities to Improve Response Quality in Course Evaluations
- Thiemo Wambsganss,
- Naim Zierau,
- Matthias Söllner,
- Tanja Käser,
- Kenneth R. Koedinger,
- Jan Marco Leimeister
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 6, Issue CSCW2Article No.: 506, Pages 1–27https://doi.org/10.1145/3555619Conversational agents (CAs) provide opportunities for improving the interaction in evaluation surveys. To investigate if and how a user-centered conversational evaluation tool impacts users' response quality and their experience, we build EVA - a novel ...
- research-articleNovember 2022
Conversational Agents for Information Retrieval in the Education Domain: A User-Centered Design Investigation
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 6, Issue CSCW2Article No.: 486, Pages 1–22https://doi.org/10.1145/3555587Text-based conversational agents (CAs) are widely deployed across a number of daily tasks, including information retrieval. However, most existing agents follow a default design that disregards user needs and preferences, ultimately leading to a lack of ...
- research-articleSeptember 2022
Development and Evaluation of a Motion-based VR Bicycle Simulator
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 6, Issue MHCIArticle No.: 210, Pages 1–19https://doi.org/10.1145/3546745Bicycle simulators are becoming an increasingly used research tool. However, due to the complex cycling dynamics, these simulators have issues of simulator sickness and perceived realism. A potential method to address these issues could be providing a ...
- research-articleSeptember 2022
What Is Happening Behind The Wall?: Towards a Better Understanding of a Hidden Robot's Intent By Multimodal Cues
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 6, Issue MHCIArticle No.: 196, Pages 1–19https://doi.org/10.1145/3546731Research in human-robot collaboration explores aspects of using interaction modalities and their effect on human perception. Particular attention is paid to intent communication, which is essential for successful interaction and collaboration. This work ...
- research-articleNovember 2021
Typealike: Near-Keyboard Hand Postures for Expanded Laptop Interaction
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 5, Issue ISSArticle No.: 486, Pages 1–20https://doi.org/10.1145/3486952We propose a style of hand postures to trigger commands on a laptop. The key idea is to perform hand-postures while keeping the hands on, beside, or below the keyboard, to align with natural laptop usage. 36 hand-posture variations are explored ...
- research-articleOctober 2021Honorable Mention
How to Evaluate Trust in AI-Assisted Decision Making? A Survey of Empirical Methodologies
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 5, Issue CSCW2Article No.: 327, Pages 1–39https://doi.org/10.1145/3476068The spread of AI-embedded systems involved in human decision making makes studying human trust in these systems critical. However, empirically investigating trust is challenging. One reason is the lack of standard protocols to design trust experiments. ...
- research-articleApril 2021
An Image of Society: Gender and Racial Representation and Impact in Image Search Results for Occupations
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 5, Issue CSCW1Article No.: 26, Pages 1–23https://doi.org/10.1145/3449100Algorithmically-mediated content is both a product and producer of dominant social narratives, and it has the potential to impact users' beliefs and behaviors. We present two studies on the content and impact of gender and racial representation in image ...
- research-articleJanuary 2021
Better Feedback from Nicer People: Narrative Empathy and Ingroup Framing Improve Feedback Exchange
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 4, Issue CSCW3Article No.: 236, Pages 1–20https://doi.org/10.1145/3432935Online feedback exchange platforms enable content creators to collect a diverse set of design feedback quickly. However, creators can experience low quality and harsh feedback when using such platforms. In this paper, we leverage the empathy of the ...
- research-articleOctober 2020
Origins of Algorithmic Instabilities in Crowdsourced Ranking
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 4, Issue CSCW2Article No.: 166, Pages 1–20https://doi.org/10.1145/3415237Crowdsourcing systems aggregate decisions of many people to help users quickly identify high-quality options, such as the best answers to questions or interesting news stories. A long-standing issue in crowdsourcing is how option quality and human ...
- research-articleDecember 2019
Gestures as Intrinsic Creativity Support: Understanding the Usage and Function of Hand Gestures in Computer-Mediated Group Brainstorming
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 3, Issue GROUPArticle No.: 243, Pages 1–16https://doi.org/10.1145/3361124Interpersonal communication is essential to group creativity tasks, such as group brainstorming. However, what's easily overlooked in supporting group creativity is the potential use of nonverbal behavior in communication. When people communicate ...
- research-articleNovember 2018
Effect of Manipulated Amplitude and Frequency of Human Voice on Dominance and Persuasiveness in Audio Conferences
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 2, Issue CSCWArticle No.: 177, Pages 1–18https://doi.org/10.1145/3274446We propose to artificially manipulate participants' vocal cues, amplitude and frequency, in real time to adjust their dominance and persuasiveness during audio conferences. We implemented a prototype system and conducted two experiments. The first ...
- research-articleNovember 2018
Exploring Real-Time Collaboration in Crowd-Powered Systems Through a UI Design Tool
- Sang Won Lee,
- Rebecca Krosnick,
- Sun Young Park,
- Brandon Keelean,
- Sach Vaidya,
- Stephanie D. O'Keefe,
- Walter S. Lasecki
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 2, Issue CSCWArticle No.: 104, Pages 1–23https://doi.org/10.1145/3274373Real-time collaboration between a requester and crowd workers expands the scope of tasks that crowdsourcing can be used for by letting requesters and crowd workers interactively create various artifacts (e.g., a sketch prototype, writing, or program code)...
- research-articleDecember 2017
Suppressing the Search Engine Manipulation Effect (SEME)
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 1, Issue CSCWArticle No.: 42, Pages 1–22https://doi.org/10.1145/3134677A recent series of experiments demonstrated that introducing ranking bias to election-related search engine results can have a strong and undetectable influence on the preferences of undecided voters. This phenomenon, called the Search Engine ...