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- ArticleJuly 2006
Learning controls for blend shape based realistic facial animation
SIGGRAPH '06: ACM SIGGRAPH 2006 CoursesPages 17–eshttps://doi.org/10.1145/1185657.1185857Blend shape animation is the method of choice for keyframe facial animation: a set of blend shapes (key facial expressions) are used to define a linear space of facial expressions. However, in order to capture a significant range of complexity of human ...
- ArticleJuly 2006
Fast approximations for global illumination on dynamic scenes
SIGGRAPH '06: ACM SIGGRAPH 2006 CoursesPages 153–171https://doi.org/10.1145/1185657.1185834An innovative lighting algorithm is presented that allows scenes to be displayed with approximate global illumination including ambient occlusion and sky-light effects at real-time rates. The method is scalable for high polygonal scenes and requires a ...
- ArticleJuly 2006
MathPad2: a system for the creation and exploration of mathematical sketches
SIGGRAPH '06: ACM SIGGRAPH 2006 CoursesPages 33–eshttps://doi.org/10.1145/1185657.1185794We present mathematical sketching, a novel, pen-based, modeless gestural interaction paradigm for mathematics problem solving. Mathematical sketching derives from the familiar pencil-and-paper process of drawing supporting diagrams to facilitate the ...
- ArticleJuly 2006
Perceptually based learning of shape descriptions for sketch recognition
SIGGRAPH '06: ACM SIGGRAPH 2006 CoursesPages 28–eshttps://doi.org/10.1145/1185657.1185789We are interested in enabling a generic sketch recognition system that would allow more natural interaction with design tools in various domains, such as mechanical engineering, military planning, logic design, etc. We would like to teach the system the ...
- ArticleJuly 2006
ShapeShop: sketch-based solid modeling with BlobTrees
SIGGRAPH '06: ACM SIGGRAPH 2006 CoursesPages 14–eshttps://doi.org/10.1145/1185657.1185775Various systems have explored the idea of inferring 3D models from sketched 2D outlines. In all of these systems the underlying modeling methodology limits the complexity of models that can be created interactively. The ShapeShop sketch-based modeling ...
- ArticleJuly 2006
Surface modeling and parameterization with manifolds: Siggraph 2006 course notes (Author presenation videos are available from the citation page)
SIGGRAPH '06: ACM SIGGRAPH 2006 CoursesPages 1–81https://doi.org/10.1145/1185657.1185728Many diverse applications in different areas of computer graphics, including geometric modeling, rendering and animation, require dealing with sets which cannot be easily represented with a single function on a simple domain in a Euclidean space: ...
- ArticleJuly 2006
Subband encoding of high dynamic range imagery
SIGGRAPH '06: ACM SIGGRAPH 2006 CoursesPages 2–eshttps://doi.org/10.1145/1185657.1185684The transition from traditional 24-bit RGB to high dynamic range (HDR) images is hindered by excessively large file formats with no backwards compatibility. In this paper, we propose a simple approach to HDR encoding that parallels the evolution of ...
- ArticleJuly 2006
Industrial motivation for interactive shape modeling: a case study in conceptual automotive design
SIGGRAPH '06: ACM SIGGRAPH 2006 CoursesPages 3–9https://doi.org/10.1145/1185657.1185671As Computer Graphics makes rapid strides in various aspects of digital shape modeling it is easy to lose perspective of the larger motivations for digital shape modeling in design and animation. This chapter provides a high level view of shape modeling ...