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- ArticleJuly 2002
Structural modeling of flames for a production environment
SIGGRAPH '02: Proceedings of the 29th annual conference on Computer graphics and interactive techniquesPages 729–735https://doi.org/10.1145/566570.566644In this paper we describe a system for animating flames. Stochastic models of flickering and buoyant diffusion provide realistic local appearance while physics-based wind fields and Kolmogorov noise add controllable motion and scale. Procedural ...
- ArticleJuly 2002
Physically based modeling and animation of fire
SIGGRAPH '02: Proceedings of the 29th annual conference on Computer graphics and interactive techniquesPages 721–728https://doi.org/10.1145/566570.566643We present a physically based method for modeling and animating fire. Our method is suitable for both smooth (laminar) and turbulent flames, and it can be used to animate the burning of either solid or gas fuels. We use the incompressible Navier-Stokes ...
- ArticleJuly 2002
Interactive multiresolution hair modeling and editing
SIGGRAPH '02: Proceedings of the 29th annual conference on Computer graphics and interactive techniquesPages 620–629https://doi.org/10.1145/566570.566627Human hair modeling is a difficult task. This paper presents a constructive hair modeling system with which users can sculpt a wide variety of hairstyles. Our Multiresolution Hair Modeling (MHM) system is based on the observed tendency of adjacent hair ...
- ArticleJuly 2002
Robust treatment of collisions, contact and friction for cloth animation
SIGGRAPH '02: Proceedings of the 29th annual conference on Computer graphics and interactive techniquesPages 594–603https://doi.org/10.1145/566570.566623We present an algorithm to efficiently and robustly process collisions, contact and friction in cloth simulation. It works with any technique for simulating the internal dynamics of the cloth, and allows true modeling of cloth thickness. We also show ...
- ArticleJuly 2002
Interactive skeleton-driven dynamic deformations
SIGGRAPH '02: Proceedings of the 29th annual conference on Computer graphics and interactive techniquesPages 586–593https://doi.org/10.1145/566570.566622This paper presents a framework for the skeleton-driven animation of elastically deformable characters. A character is embedded in a coarse volumetric control lattice, which provides the structure needed to apply the finite element method. To ...
- ArticleJuly 2002
Cut-and-paste editing of multiresolution surfaces
SIGGRAPH '02: Proceedings of the 29th annual conference on Computer graphics and interactive techniquesPages 312–321https://doi.org/10.1145/566570.566583Cutting and pasting to combine different elements into a common structure are widely used operations that have been successfully adapted to many media types. Surface design could also benefit from the availability of a general, robust, and efficient cut-...
- ArticleJuly 2002
Creating models of truss structures with optimization
SIGGRAPH '02: Proceedings of the 29th annual conference on Computer graphics and interactive techniquesPages 295–301https://doi.org/10.1145/566570.566580We present a method for designing truss structures, a common and complex category of buildings, using non-linear optimization. Truss structures are ubiquitous in the industrialized world, appearing as bridges, towers, roof supports and building ...
- ArticleJuly 2002
Graphical modeling and animation of ductile fracture
SIGGRAPH '02: Proceedings of the 29th annual conference on Computer graphics and interactive techniquesPages 291–294https://doi.org/10.1145/566570.566579In this paper, we describe a method for realistically animating ductile fracture in common solid materials such as plastics and metals. The effects that characterize ductile fracture occur due to interaction between plastic yielding and the fracture ...
- ArticleJuly 2002
CHARMS: a simple framework for adaptive simulation
SIGGRAPH '02: Proceedings of the 29th annual conference on Computer graphics and interactive techniquesPages 281–290https://doi.org/10.1145/566570.566578Finite element solvers are a basic component of simulation applications; they are common in computer graphics, engineering, and medical simulations. Although adaptive solvers can be of great value in reducing the often high computational cost of ...