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Volume 50, Issue CSeptember 2015
Publisher:
  • Elsevier Science Publishers B. V.
  • PO Box 211 1000 AE Amsterdam
  • Netherlands
ISSN:0747-5632
Reflects downloads up to 24 Jan 2025Bibliometrics
research-article
Moral positioning in video games and its relation with dispositional traits

To study video gamers' in-game morality, personality traits and social tendencies.Evilness in video games correlated with low empathy, high physical aggression.Evilness in video games correlated with low extraversion, low agreeableness.Evilness in video ...

research-article
Exploring consumer perceived risk and trust for online payments

Consumers have built up trust first as an antecedent of their perceived risks.The perceived total risk is negatively related to trust.The perceived risks can be classified as system dependent risk and transactional risk. The uncertainties of transaction ...

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Self-presentation in professional networks

Individuals display themselves authentically in their professional network profiles.Professional networks are comparable to social networks in terms of self-presentation.Observers can accurately judge profile owners' personality ...

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Why do we multitask with media? Predictors of media multitasking among Internet users in the United States and Taiwan

Survey conducted in America and Taiwan explored antecedents of media multitasking.Media ownership, polychronicity, motivations positively predicted multitasking.Four media multitasking motivations mediated the effect of media ownership.Americans scored ...

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Comparative study of soft computing techniques for mobile robot navigation in an unknown environment

Robot navigation and obstacle avoidance using fuzzy logic controller is presented.Soft computing techniques are used to optimize the performance of fuzzy logic.The automatic tuning was done by using three soft computing techniques: GA, PSO, and NN.The ...

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Understanding the continued use of intra-organizational blogs

The continued use of internal blogs is driven by habituation.The use is also adapted by network externalities and managerial incentives.Actual usage data are collected from an in-practice system to test the model.The work provides a behavior pattern ...

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Interacting with bots online

Reactions of users to bots can be extremely varied.Some patterns of bot behavior elicit similar types of reactions from users.Bots are surprisingly well accepted by the users.Policing bots elicit more polarized (negative but also positive) reactions.Bot-...

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Internet use and human values

We use Schwartz's model to explore the impact of values on individual internet use.Study 1 uses 49 developed and emerging nations based on World Value Survey data.Study 2 uses 8 nations developed and emerging based on European Social Survey data.From ...

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Sexual self-presentation on social network sites

Online sexual self-presentation is highly influenced by peer norms.Girls who present themselves in sexual ways are evaluated more negatively by other girls but more positively by boys.Boys who present themselves in sexual ways are evaluated more ...

research-article
LCP segmentation

Proposing a novel framework for segmentation of fan page users in social networks.Utilizing different methodologies such as data mining, sentiment analysis and CRM.Considering engagement factors such as Polarity for the first time in segmentation.The ...

research-article
Music on YouTube

We present the first study of YouTube's most popular content genre, music videos.Our analysis of popular music videos identified three main types and 12 subtypes.User-appropriated videos emerged as the most important new category of videos.Derivative ...

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Factors influencing mobile data service (MDS) continuance intention

We investigate factors that impact mobile data service (MDS) continuance intention.A survey was conducted with 196 users of MDS.System service quality, service mobility, and customer experience impact MDS continuance intention.Customer experience ...

research-article
Dimensions of video game behavior and their relationships with personality

University students completed measures of personality and behavior in video games.Dimensions of in-game behavior were Aggressing, Winning, Creating, and Helping.Men reported more Aggressing, Winning, and Helping behaviors than women.Controlling for sex, ...

research-article
Structural validation and cross-cultural robustness of the European Cyberbullying Intervention Project Questionnaire

Cyberbullying is a dynamic relationship between the aggressor and the victim.Establishing the prevalence of cyberbullying is difficult due to the instruments used.The instrument validated integrates the traditional bullying characteristics.Differences ...

research-article
Playing with multiple wearable devices

Influence of display, motion and gender on smart wearable devices is examined.An experiment with high ecological validity was conducted.Studying display on wearable devices provides an extension to HCI theories.Comparing walking and jogging extends the ...

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Early adolescent Internet game addiction in context

A direct pathway from PAR to IGA was not evident in the final model.A fully indirect effect of PAR on IGA highlighted the protective role of SC.DPA fully mediated the link between PAR and IGA.A sequential mediation path appeared in the final model.The ...

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The effects of self-monitoring tendency on young adult consumers' mobile dependency

We test the relationship between self-monitoring and mobile device dependency.Self-monitoring has positive relationship with fashion involvement.Self-monitoring has positive relationship with tendency to experiment with appearance. Retailing industry ...

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A framework for human interaction with mobiquitous services in a smart environment

An interdisciplinary perspective on human-computer interaction in smart environments.A framework for modeling human interaction with mobiquitous services/applications.Main dimensions of natural user interface for smart environments. Mobiquitous is a ...

research-article
Bridging the divide

We surveyed a large crosssectional sample diverse in age and technology experience.Generational differences exist across UTAUT determinants.The most salient gaps are between the oldest and youngest generations.We predicted intention with age and two ...

research-article
Sexting

Sexting coercion related to physical sex coercion.Greater trauma for sexting coercion than sex coercion, especially for women.Sexting coercion positively related to anxiety, depression, and trauma symptoms.Sexting and physical sex coercion both related ...

research-article
Does Life Satisfaction influence the intention (We-Intention) to use Facebook?

We evaluated Life Satisfaction and three factors of social influence.Life Satisfaction improves the effects of social influence factors.Results reinforce that psychological needs motivate human behavior.The psychological needs are more important than ...

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Individual and social benefits of online discussion forums

Online discussion forums have benefits at individual and society level.They are positively linked to well-being for stigmatised group members.Online discussion forum use is linked to offline civic engagement in related areas.Identification with other ...

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An exploratory study of the association between online gaming addiction and enjoyment motivations for playing massively multiplayer online role-playing games

Latent Class Analysis revealed seven classes of motivations for playing MMORPGs.Five classes of gaming addiction-related experiences were extracted.Three classes of motivations for playing were linked to higher risk of addiction. Massively multiplayer ...

research-article
Beyond peer contagion

We examined multiple peer influences on adolescents' Internet addiction.Peers' social acceptance was associated with adolescent Internet addition.Normativeness of Internet addition also was a significant predictor.Close peers' social status was a ...

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Harnessing the power of social bookmarking for improving tag-based recommendations

Used the collaborative tagging idea to produce personalized recommendations.Attempted utilization of the power of taxonomies through clustering of annotations.Experimental evaluation of the model using data from public annotation system, citeUlike.The ...

research-article
Do men and women differ in privacy? Gendered privacy and (in)equality in the Internet

We examined how personal privacy behavior and confidence differ by gender.Gender had no direct effect on data release.However, there was a gender difference on confidence in privacy protection.Significant interactions between gender and age were found. ...

research-article
The ontological and functional status of robots

We investigate teenagers' robot representation (ontological and functional status).We observe whether such representation changes with acquaintance to robots.The ontological categorization of robots becomes more nuanced.The functional categorization of ...

research-article
The hidden gender effect in online collaboration

Controlled experiment of gender composition on team performance under anonymity.Female-dominated teams are more productive than male-dominated teams.Female students are no more productive than male students.Female students act more collaboratively. It ...

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Differential effect of excitement versus contentment, and excitement versus relaxation

Divergent associations of different positive affects with the amount of new technology, and the intention of new technology.Interest and contentment as positive affects are highly correlated.Association with the intention to adopt new technology was ...

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