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- research-articleMay 2013
GenURC: generation platform for personal and context-driven user interfaces
W4A '13: Proceedings of the 10th International Cross-Disciplinary Conference on Web AccessibilityArticle No.: 6, Pages 1–4https://doi.org/10.1145/2461121.2461139The Universal Remote Console (URC) framework enables pluggable user interfaces. It is suitable for applications where the "one-size-fits-all approach" fails due to a heterogeneous user group with diverse needs and preferences. This paper reports about ...
- tutorialApril 2013
Made for sharing: HCI stories of transfer, triumph and tragedy
CHI EA '13: CHI '13 Extended Abstracts on Human Factors in Computing SystemsPages 3235–3238https://doi.org/10.1145/2468356.2479655Recent studies on how traditional HCI methods are applied in practice entail re-conceptualization of the nature of such methods, leading to the notion of 'method-as-set-of-resources'. Re-usable resources provide some, but not all, of the required ...
- short-paperOctober 2010
Role playing with fire fighters: using a worst case scenario and verbal re-enactment in the role play
NordiCHI '10: Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending BoundariesPages 805–808https://doi.org/10.1145/1868914.1869034The paper presents a case in which the new method for studying user-related issues in dangerous working environments was used. An innovation of reshaped role play, named as here as Worst Case Role Play, accompanied by reality checks in the form of ...
- research-articleMarch 2007
The social role of HCI: social and cultural consequences of design
IASTED-HCI '07: Proceedings of the Second IASTED International Conference on Human Computer InteractionPages 165–169Due to the noticeable changes in our society caused by globalization and technology, we propose an extended and more social role of HCI (Human-Computer Interaction). As we will argue, design is not only the design of an artifact; it is also the design ...
- ArticleNovember 2005
Relating context to interface: an evaluation of picture scenarios
An ongoing challenge for designers of interactive systems is to take into account its various contexts of use. Picture Scenarios, which use photographic stories to depict situations, are one promising technique. An analysis is presented of 31 picture ...
- ArticleSeptember 2005
Visualizing use context with picture scenarios in the design process
MobileHCI '05: Proceedings of the 7th international conference on Human computer interaction with mobile devices & servicesPages 271–274https://doi.org/10.1145/1085777.1085829The context in which a device is used has a major impact on mobile device design. Despite this, there are few system design methods that assist user interface designers to represent use context in a useful and systematic manner throughout the whole ...
- ArticleAugust 2005
Designing the user actions in tangible interaction
CC '05: Proceedings of the 4th decennial conference on Critical computing: between sense and sensibilityPages 9–18https://doi.org/10.1145/1094562.1094565The aim of this paper is firstly to characterize the richness of human actions, based on observations of skilled practice in industrial environments, as opposed to actions in office contexts. Secondly, it is to introduce techniques that may help ...
- ArticleJuly 2005
Picture scenarios for representing use context in design
CHINZ '05: Proceedings of the 6th ACM SIGCHI New Zealand chapter's international conference on Computer-human interaction: making CHI naturalPages 17–18https://doi.org/10.1145/1073943.1073947The context of use has a major impact on mobile device design. However, there are few system design methods that assist user interface designers to represent use context in a useful and systematic manner throughout the design process. We report here on ...
- ArticleNovember 2003
A unifying approach for the generation of user interface in adaptative hypermedia systems
IHM '03: Proceedings of the 15th Conference on l'Interaction Homme-MachinePages 216–219https://doi.org/10.1145/1063669.1063701In the context of the ≪cartable électronique ®≫ project, we have developed an adaptive hypermedia, providing pupils with information on cultural events. We propose a general approach allowing the information to be adapted to a given user in a particular ...