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- research-articleNovember 2024
Gendered, Collectivist Journeys: Exploring Sociotechnical Adaptation Among Afghan Refugees in the USA
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 8, Issue CSCW2Article No.: 498, Pages 1–32https://doi.org/10.1145/3687037This paper presents findings from an empirical study that uncovers the economic, psychological, and socio-cultural adaptation strategies used by recent Afghan refugees in a midwestern U.S. state. Through 14 semi-structured interviews conducted between ...
- research-articleNovember 2020
The sociocultural dimension of the Software Process Improvement Manifesto: Pilot validation by experts
Journal of Software: Evolution and Process (WSMR), Volume 32, Issue 11https://doi.org/10.1002/smr.2304AbstractThe Software Process Improvement (SPI) Manifesto is based on three basic values: people, business focus and organisational change underpinning the philosophy of SPI. In turn, these values bring up to date certain SPI principles serving as a ...
- research-articleJune 2017
Creative Information Use Among Young Adults: Challenges for Learning and Opportunities for Media (Re)Design
C&C '17: Proceedings of the 2017 ACM SIGCHI Conference on Creativity and CognitionPages 407–420https://doi.org/10.1145/3059454.3059473Despite spending significant amounts of time on the Internet, today's young adults often do not use online information effectively to support their creative pursuits--an activity we refer to as creative information use. In this exploratory study, we ...
- research-articleNovember 2016
"Hey, I know what this is!": Cultural Affinities and Early Stage Appropriation of the Emerging Bitcoin Technology
GROUP '16: Proceedings of the 2016 ACM International Conference on Supporting Group WorkPages 213–221https://doi.org/10.1145/2957276.2957279User appropriation can be immensely helpful to bootstrap emerging technologies; but how do new and lesser known technologies attract these earliest adopters? This paper investigates user appropriation of emerging computing technologies, by focusing on ...
- ArticleAugust 2009
ASC: A Proposed Architecture for Computing a Social Capital Gaming Metric
CSE '09: Proceedings of the 2009 International Conference on Computational Science and Engineering - Volume 04Pages 1180–1187https://doi.org/10.1109/CSE.2009.544Abstract - Serious Gaming is an environment that has been turned into a multi-national recovery team training environment of the future. Gaming is a comprehensive, costeffective format for creating a situational and sociocultural understanding among a ...
- articleNovember 2006
Sociocultural theory and its application to CALL: A study of the computer and its relevance as a mediational tool in the process of collaborative activity
ReCALL (RECAL), Volume 18, Issue 2Pages 230–251https://doi.org/10.1017/S0958344006000620This study in the field of Second Language Acquisition (SLA) was conducted in a Spanish as a foreign language classroom. The study investigates dyadic face-to-face collaborative dialogue at the computer from a sociocultural perspective. Protocols for ...