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- research-articleOctober 2024Honorable Mention
Using Psychophysiological Data to Facilitate Reflective Conversations with Children about their Player Experiences
- Janelle E. MacKenzie,
- Madison Klarkowski,
- Ella M. Horton,
- Maryanne Theobald,
- Susan Danby,
- Lisa Kervin,
- Lance Barrie,
- Philippa K. Amery,
- Manesha Andradi,
- Simon S. Smith,
- Regan L. Mandryk,
- Daniel Johnson
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 8, Issue CHI PLAYArticle No.: 347, Pages 1–33https://doi.org/10.1145/3677112Given the ubiquity of videogame play by children, concerns about the impacts of videogames, and increasing evidence of the benefits associated with digital play, it is important to evaluate the player experience (pX) of children. Moreover, it is ...
- abstractApril 2018
Detecting Negative Emotion for Mixed Initiative Visual Analytics
CHI EA '18: Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing SystemsPaper No.: LBW004, Pages 1–6https://doi.org/10.1145/3170427.3188664The paper describes an efficient model to detect negative mind states caused by visual analytics tasks. We have developed a method for collecting data from multiple sensors, including GSR and eye-tracking, and quickly generating labelled training data ...
- invited-talkOctober 2017
Sensing Engagement: Helping Performers to Evaluate their Impact
MultiEdTech '17: Proceedings of the 2017 ACM Workshop on Multimedia-based Educational and Knowledge Technologies for Personalized and Social Online TrainingPage 1https://doi.org/10.1145/3132390.3132391The keynote will provide an overview about different mechanisms to gather data by using wearable sensor technology for understanding the experience of people attending cultural events, public lectures, and courses. Through practical case studies in ...
- research-articleOctober 2017
Wearable Emotion Recognition System based on GSR and PPG Signals
MMHealth '17: Proceedings of the 2nd International Workshop on Multimedia for Personal Health and Health CarePages 53–59https://doi.org/10.1145/3132635.3132641In recent years, many methods and systems for automated recognition of human emotional states were proposed. Most of them are trying to recognize emotions based on physiological signals such as galvanic skin response (GSR), electrocardiogram (ECG), ...
- demonstrationOctober 2017
Enhancing Music Events Using Physiological Sensor Data
MM '17: Proceedings of the 25th ACM international conference on MultimediaPages 1239–1240https://doi.org/10.1145/3123266.3127919This demo showcases a real-time visualisation displaying the level of engagement of a group of people attending a Jazz concert. Based on wearable sensor technology and machine learning principles, we present how this visualisation for enhancing events ...
- demonstrationJune 2017
Tangible Air: An Interactive Installation for Visualising Audience Engagement
C&C '17: Proceedings of the 2017 ACM SIGCHI Conference on Creativity and CognitionPages 263–265https://doi.org/10.1145/3059454.3078708This article presents an end-to-end system for capturing physiological sensor data and visualising it on a real-time graphic dashboard and as part of an art installation. More specifically, it describes an event where the level of engagement of the ...
- abstractMay 2017
SynKin: A Game for Intentionally Synchronizing Biosignals
CHI EA '17: Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing SystemsPages 3005–3011https://doi.org/10.1145/3027063.3053195Inter-individual synchronization of motor activity, such as gestures, posture and speech rhythm during face-to-face interaction is a well-established phenomenon. Recent investigations have revealed that similar synchronization during interaction also ...
- research-articleSeptember 2013
Predicting audience responses to movie content from electro-dermal activity signals
UbiComp '13: Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computingPages 707–716https://doi.org/10.1145/2493432.2493508The ability to assess fine-scale user responses has applications in advertising, content creation, recommendation, and psychology research. Unfortunately, current approaches, such as focus groups and audience surveys, are limited in size and scope. In ...
- posterNovember 2011
Capturing 'in the moment' creativity through data triangulation
C&C '11: Proceedings of the 8th ACM conference on Creativity and cognitionPages 321–322https://doi.org/10.1145/2069618.2069677We present a first attempt at capturing 'in the moment' creativity (ITMC) through a triangulation self-report techniques, external judges, and physiological measures. In our study, participants were asked to sketch for 30 minutes while wearing GSR and ...
- abstractJanuary 2010
Measuring biological signals: concepts and practice
TEI '10: Proceedings of the fourth international conference on Tangible, embedded, and embodied interactionPages 337–340https://doi.org/10.1145/1709886.1709969Participants will learn the conceptual and practical considerations for measuring biological signals to create dynamic new forms of self awareness, personal expression and interpersonal communication. Using a provided breadboard and off-the-shelf ...