Export Citations
Save this search
Please login to be able to save your searches and receive alerts for new content matching your search criteria.
- research-articleDecember 2024
HeritageSite AR: Design and Evaluation of a Mobile Augmented Reality Exploration Game for a Chinese Heritage Site
Journal on Computing and Cultural Heritage (JOCCH), Volume 17, Issue 4Article No.: 67, Pages 1–29https://doi.org/10.1145/3700881This article explores the use of a mobile Augmented Reality (AR) exploration game to enhance immersive storytelling and enrich cultural experiences. Specifically, we present the prototype design and evaluation of HeritageSite AR, an AR exploration game ...
- abstractNovember 2024
A Pedagogical Workflow for Interconnected Learning: Integrating Motion Capture in Animation, Visual Effects, and Game Design: Major/Minor curriculum structure that supports the integration of Motion Capture with Animation, Visual Effects and Game Design Teaching Pathways.
SA '24: SIGGRAPH Asia 2024 Educator's ForumArticle No.: 10, Pages 1–7https://doi.org/10.1145/3680533.3697059This paper presents a case study in a curriculum structure that aims to integrate specialized course content across a range of primary study pathways. The 3-year Bachelor of Design degree at the School of Art and Design, Auckland University of Technology,...
- ArticleNovember 2024
Gaming on the Brain: Considerations for Designing Brain-Computer Interface Driven Gameplay
AbstractOne of the primary goals of Human-Computer Interaction (HCI) in game design has been the close coupling of players with the digital game system and an increasingly popular approach towards this is Brain-Computer Interaction (BCI). Recent ...
- research-articleNovember 2024
Juicy Text: Onomatopoeia and Semantic Text Effects for Juicy Player Experiences
ICMI '24: Proceedings of the 26th International Conference on Multimodal InteractionPages 144–153https://doi.org/10.1145/3678957.3685755Juiciness is visual pizzazz used to improve player experience and engagement in games. Most research has focused on juicy particle effects. However, text effects are also commonly used in games, albeit not always juiced up. One type is onomatopoeia, a ...
- research-articleOctober 2024
Toxicity by Game Design: How Players Perceive the Influence of Game Design on Toxicity
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 8, Issue CHI PLAYArticle No.: 345, Pages 1–31https://doi.org/10.1145/3677110Toxicity in online games refers to behaviors where players disrupt the gaming experience of others, leading to adverse outcomes such as depression and low self-esteem. Although scholars have identified various factors contributing to toxicity, ranging ...
-
- research-articleOctober 2024
Towards a Design Framework for Data-Driven Game Streaming: A Multi-Stakeholder Approach
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 8, Issue CHI PLAYArticle No.: 342, Pages 1–28https://doi.org/10.1145/3677107Research on live streaming systems that incorporate real-time data, such as game or viewer data, have been a topic of HCI research for some time. Despite the potential of data-driven game streaming interfaces, translating this research into practice ...
- research-articleOctober 2024
Questions without Answers: Enjoyment of Irresolution in Mystery Player Experience
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 8, Issue CHI PLAYArticle No.: 335, Pages 1–28https://doi.org/10.1145/3677100Mysteries are an engaging form of fiction, capturing audiences with curiosity, uncertainty, and ambiguity. However, mysteries in games have presented a challenge for research since the word mystery may be understood as 1) detective mysteries with clear-...
- research-articleOctober 2024Honorable Mention
Harmful Design in User-Generated Games and its Ethical and Governance Challenges: An Investigation of Design Co-Ideation of Game Creators on Roblox
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 8, Issue CHI PLAYArticle No.: 311, Pages 1–31https://doi.org/10.1145/3677076An increasing number of game platforms, such as Roblox, enable game creators to develop user-generated games (UGGs). Yet, these platforms often come under scrutiny for hosting UGGs that contain harmful content, ranging from sexually explicit material to ...
- research-articleOctober 2024
Balancing Playability and Historical Accuracy in Game Design - Developing the Struve Geodetic Arc Mobile Game
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 8, Issue CHI PLAYArticle No.: 295, Pages 1–16https://doi.org/10.1145/3677060Numerous digital games and media with historical themes aim to educate or engage audiences with heritage. When developing a historical video game, some of the most critical design decisions are centered around finding the balance between an accurate ...
- research-articleOctober 2024Best Paper
Aiming, Pointing, Steering: A Core Task Analysis Framework for Gameplay
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 8, Issue CHI PLAYArticle No.: 292, Pages 1–48https://doi.org/10.1145/3677057Underneath their compelling audiovisual surface, games require players to carry out mundane interaction work, such as pointing, typing, or steering. However, many of these underlying building blocks are not defined rigorously, hampering synthesis and ...
- research-articleOctober 2024
A Topic Modeling Approach Towards Understanding the Discourse between Religion and Videogames on Reddit
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 8, Issue CHI PLAYArticle No.: 289, Pages 1–44https://doi.org/10.1145/3677054Today's videogames are often intertwined with profound religious narratives, content, characters, and artifacts - but how do player communities understand the role of religion in games, and what is the impression of believers on the use, portrayal, and ...
- research-articleOctober 2024
Interdisciplinary Game Development: Situating the Professional Expertise and Skill-Building among Danish Game Workers
CHI PLAY Companion '24: Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in PlayPages 438–441https://doi.org/10.1145/3665463.3678855This PhD research project (Autumn 2024 – Spring 2027) explores interdisciplinary game development from within game development teams in Denmark. It will consist of three qualitative case studies in Danish game studios and education through which I apply ...
- research-articleOctober 2024
C.A.L.Y.P.S.O.: Designing Gameplay Features for Improving Player's Cybersecurity Self-Efficacy
CHI PLAY Companion '24: Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in PlayPages 372–377https://doi.org/10.1145/3665463.3678832Cybersecurity campaigns often fail because tools and practices, like password managers, appear too daunting or difficult to implement. While prior work has shown that transformational game design approaches to improving players’ security self-efficacy ...
- research-articleOctober 2024Best Artifact
SoundTrek: A Virtual Reality Audio Perspective-Switching Game
- Isak de Villiers Bosman,
- Ross Tordiffe,
- Tianyou 'Jackie' Huang,
- Oğuz 'Oz' Buruk,
- Kristine Jørgensen,
- Juho Hamari
CHI PLAY Companion '24: Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in PlayPages 352–358https://doi.org/10.1145/3665463.3678824Virtual reality technologies allow new ways of creating a sense of space not only through sight but also through sound. We present SoundTrek, a game about using listening perspective for navigating through environments in VR. In SoundTrek, the player ...
- research-articleOctober 2024
A Game Design Approach to Failure to Enhance Learning Games
CHI PLAY Companion '24: Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in PlayPages 78–84https://doi.org/10.1145/3665463.3678797In this paper, we discuss concepts in games for and beyond entertainment to promote innovative designs in learning games. When it comes to designing learning games, pedagogies are regarded as a standalone field. This means that global pedagogical ...
- research-articleOctober 2024
Space Oddity: A Demonstration of the Self-Efficacy Game Elements Framework
CHI PLAY Companion '24: Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in PlayPages 249–255https://doi.org/10.1145/3665463.3678793Self-efficacy describes an individual’s perceived capability to accomplish a given task. Self-efficacy theory has long been applied in games for increasing player motivation, performance, and game enjoyment— however, it’s not immediately clear how to ...
- research-articleOctober 2024
Humanizing Artifacts: An Educational Game For Cultural Heritage Artifacts and History Using Generative AI
CHI PLAY Companion '24: Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in PlayPages 91–96https://doi.org/10.1145/3665463.3678792Artifacts are vivid carriers of history and culture. Current applications of cultural heritage (CH) education present knowledge from a third-person perspective, potentially overlooking the emotional connection between users and artifacts. This paper ...
- research-articleOctober 2024
Understanding the Design of Emotionally Impactful Game Feel
CHI PLAY Companion '24: Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in PlayPages 24–30https://doi.org/10.1145/3665463.3678781This paper seeks to understand the connections between two previously disjoint subfields of game research and design: 1) the study of emotionally impactful games and 2) the study of game feel. Regarding games and emotion, we now understand aspects such ...
- short-paperDecember 2024
Crafting Textile Games Event Report
ICGJ '24: Proceedings of the 8th International Conference on Game Jams, Hackathons and Game Creation EventsPages 62–66https://doi.org/10.1145/3697789.3697802Mixing computational textile fabrication and game design requires a unique combination of crafting skill and interaction design, which leads to a fun constraint and challenge in the context of a game jam. The Crafting Textile Games game jam, which was ...
- research-articleOctober 2024
Facilitating systems thinking in serious game design by highlighting inter-player relationships
ECCE '24: Proceedings of the European Conference on Cognitive Ergonomics 2024Article No.: 23, Pages 1–8https://doi.org/10.1145/3673805.3673810This paper examines the affordances of a component in a serious game, specifically how one material design choice affected the interactions and opportunities for agency and learning. The game examined is a megagame, a large-scale (20-100 participants) ...