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- research-articleDecember 2023
The Decoy Effect and Recommendation Systems
Information Systems Research (INFORMS-ISR), Volume 34, Issue 4Pages 1533–1553https://doi.org/10.1287/isre.2022.1197Recommendation systems and the decoy effect are two popular marketing techniques that have been used for facilitating decision making. Practitioners often use decoys to help drive demand for specific items, and prior research has shown the decoy effect to ...
In this paper, we explore the decoy effect in recommendation systems. Including a decoy item in a set of alternatives can influence the attractiveness of the other items by facilitating decision making. Prior research literature has indeed shown the decoy ...
- research-articleNovember 2023
The (Bounded) Role of Stated-Lived Value Congruence and Authenticity in Employee Evaluations of Organizations
Organization Science (INFORMS-ORGS), Volume 34, Issue 6Pages 2332–2351https://doi.org/10.1287/orsc.2022.1578A growing body of research documents that audiences reward organizations perceived to be authentic with positive evaluations. In the current work, we adopt a mixed-methods approach—using data collected from Glassdoor.com and two experiments—to establish ...
- research-articleNovember 2023
A Matter of Transition: Authenticity Judgments and Attracting Employees to Hybridized Organizations
Organization Science (INFORMS-ORGS), Volume 34, Issue 6Pages 2373–2391https://doi.org/10.1287/orsc.2021.1495Category-spanning organizations have been shown to face a number of penalties compared with organizations occupying a single category. The assumption seems to be, however, that organizations spanning the same categories will be evaluated similarly. Yet, ...
- research-articleNovember 2023
Converging Tides Lift All Boats: Consensus in Evaluation Criteria Boosts Investments in Firms in Nascent Technology Sectors
Organization Science (INFORMS-ORGS), Volume 34, Issue 6Pages 2415–2435https://doi.org/10.1287/orsc.2021.1493Although previous studies show that the emergence of evaluation criteria for a new technology improves the life chances of well-performing firms, we theorize that consensus in such criteria among technology experts increases investments to all firms in ...
- research-articleMarch 2021
Evaluating Ambiguous Offerings
Organization Science (INFORMS-ORGS), Volume 32, Issue 2Pages 257–272https://doi.org/10.1287/orsc.2020.1402This paper studies how audience members categorize and evaluate ambiguous offerings. Depending on whether audience members categorize ambiguous offerings based on prototypes or goals, they activate two distinct cognitive mechanisms and evaluate ...
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- research-articleNovember 2019
Causal Effects of Brevity on Style and Success in Social Media
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 3, Issue CSCWArticle No.: 45, Pages 1–23https://doi.org/10.1145/3359147In online communities, where billions of people strive to propagate their messages, understanding how wording affects success is of primary importance. In this work, we are interested in one particularly salient aspect of wording: brevity. What is the ...
- posterSeptember 2015
A robotics approach to analysis of non-isotropic random walks
BCB '15: Proceedings of the 6th ACM Conference on Bioinformatics, Computational Biology and Health InformaticsPage 511https://doi.org/10.1145/2808719.2811434A random walk is a path that is comprised of random steps taken in random directions. Random walks present themselves in a variety of environments, and for this reason they have been a subject of relevance spanning disciplines ranging from economics to ...
- research-articleOctober 2014
Methodology for study of human-robot social interaction in dangerous situations
HAI '14: Proceedings of the second international conference on Human-agent interactionPages 371–376https://doi.org/10.1145/2658861.2658871Applications of robotics in dangerous domains such as search and rescue require new methodology for study of human-robot interaction. Perceived danger evokes unique human psycho-physiological factors that influence perception, cognition and behavior. ...
- research-articleMay 2013
The performativity of data: reconceptualizing the web of data
WebSci '13: Proceedings of the 5th Annual ACM Web Science ConferencePages 109–117https://doi.org/10.1145/2464464.2464509As the discipline of Web Science matures, its interdisciplinary claim has many researchers unsure about its core theory and methodology. Instead, we often see results that are more multi-disciplinary than interdisciplinary. The following contribution ...
- research-articleApril 2013
Drumming in Immersive Virtual Reality: The Body Shapes the Way We Play
It has been shown that it is possible to generate perceptual illusions of ownership in immersive virtual reality (IVR) over a virtual body seen from first person perspective, in other words over a body that visually substitutes the personʼs real body. ...
- ArticleJanuary 2012
Using the Phantogram Technique for a Collaborative Stereoscopic Multitouch Tabletop Game
C5 '12: Proceedings of the 2012 10th International Conference on Creating, Connecting and Collaborating through ComputingPages 23–28https://doi.org/10.1109/C5.2012.18This paper outlines the development of a stereoscopic game included in the design of a pilot transmedia storytelling campaign for health promotion and communication of basic concepts about vision and perception for a target audience of children under ...
- research-articleNovember 2011
Understanding exploratory creativity in a visual domain
C&C '11: Proceedings of the 8th ACM conference on Creativity and cognitionPages 223–232https://doi.org/10.1145/2069618.2069656This paper describes a computerized aesthetic composition task that is based on a "creativity as search" metaphor. The technique collects detailed, moment-to-moment data about people's search behavior, which can help open the "black box" that separates ...
- ArticleAugust 2010
Comparing evaluation protocols on the KTH dataset
HBU'10: Proceedings of the First international conference on Human behavior understandingPages 88–100Human action recognition has become a hot research topic, and a lot of algorithms have been proposed. Most of researchers evaluated their performances on the KTH dataset, but there is no unified standard how to evaluate algorithms on this dataset. ...
- ArticleJune 2009
Management performance of telework teams based on experimental methods
CCDC'09: Proceedings of the 21st annual international conference on Chinese control and decision conferencePages 5973–5978This paper seeks to answer the following two questions: Which management factors have great effect on the management performance of telework teams? and How should management choose suitable team members for telework? The research will use experimental ...
- research-articleMarch 2009
Visual attention in spoken human-robot interaction
HRI '09: Proceedings of the 4th ACM/IEEE international conference on Human robot interactionPages 77–84https://doi.org/10.1145/1514095.1514111Psycholinguistic studies of situated language processing have revealed that gaze in the visual environment is tightly coupled with both spoken language comprehension and production. It has also been established that interlocutors monitor the gaze of ...
- ArticleAugust 2007
Designing markets for open source production of digital culture goods
ICEC '07: Proceedings of the ninth international conference on Electronic commercePages 283–292https://doi.org/10.1145/1282100.1282155Digital culture products are easily reproduced, easily distributed, and subject to endless transmutation, extension and recombination. This sets the stage for the emergence of maturing markets for open source modes of cultural content production. This ...
- ArticleDecember 2006
Morphological study of the video games
The aim of this article is first to present V.E.Ga.S., a tool which intend to classify video games, study their nature and to corroborate hypothesis by a pragmatic approach. It consists in studying a significant number of video games in order to index ...
- articleMarch 2004
Design science in information systems research
MIS Quarterly (MISQ), Volume 28, Issue 1Pages 75–105Two paradigms characterize much of the research in the Information Systems discipline: behavioral science and design science. The behavioral-science paradigm seeks to develop and verify theories that explain or predict human or organizational behavior. ...
- ArticleApril 2003
Media inequality in conversation: how people behave differently when interacting with computers and people
CHI '03: Proceedings of the SIGCHI Conference on Human Factors in Computing SystemsPages 281–288https://doi.org/10.1145/642611.642661How is interacting with computer programs different from interacting with people? One answer in the literature is that these two types of interactions are similar. The present study challenges this perspective with a laboratory experiment grounded in ...