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- research-articleOctober 2024JUST ACCEPTED
An Investigation of Multimodal Kinematic Template Matching for Ray Pointing Prediction for Target Selection in VR
- Marcello Giordano,
- Tovi Grossman,
- Aakar Gupta,
- Daniel Clarke,
- Rorik Henrikson,
- Sean Trowbridge,
- Stephanie Santosa,
- Michael Glueck,
- Tanya Jonker,
- Hrvoje Benko,
- Daniel Wigdor
ACM Transactions on Computer-Human Interaction (TOCHI), Just Accepted https://doi.org/10.1145/3702319We explore the use of multimodal input to predict the landing position of a ray pointer while selecting targets in a virtual reality (VR) environment. We first extend a prior 2D Kinematic Template Matching technique to include head movements. This new ...
- research-articleOctober 2024
Exploring Pointer Enhancement Techniques for Target Selection on Large Curved Display
- Dhruv Bihani,
- A. K. M. Amanat Ullah,
- Charles-Olivier Dufresne-Camaro,
- William Delamare,
- Pourang Irani,
- Khalad Hasan
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 8, Issue ISSArticle No.: 535, Pages 214–235https://doi.org/10.1145/3698135Large curved displays are becoming increasingly popular due to their ability to provide users with a wider field of view and a more immersive experience compared to flat displays. Current interaction techniques for large curved displays often assume a ...
- research-articleOctober 2024
Effects of Computer Mouse Lift-off Distance Settings in Mouse Lifting Action
UIST '24: Proceedings of the 37th Annual ACM Symposium on User Interface Software and TechnologyArticle No.: 29, Pages 1–10https://doi.org/10.1145/3654777.3676442This study investigates the effect of Lift-off Distance (LoD) on a computer mouse, which refers to the height at which a mouse sensor stops tracking when lifted off the surface. Although a low LoD is generally preferred to avoid unintentional cursor ...
- research-articleAugust 2024JUST ACCEPTED
HeadShift: Head Pointing with Dynamic Control-Display Gain
ACM Transactions on Computer-Human Interaction (TOCHI), Just Accepted https://doi.org/10.1145/3689434Head pointing is widely used for hands-free input in head-mounted displays (HMDs). The primary role of head movement in an HMD is to control the viewport based on absolute mapping of head rotation to the 3D environment. Head pointing is conventionally ...
- Work in ProgressMay 2024
Effects of Computer Mouse Lift-off Distance Settings in Mouse Lifting Action
CHI EA '24: Extended Abstracts of the CHI Conference on Human Factors in Computing SystemsArticle No.: 117, Pages 1–7https://doi.org/10.1145/3613905.3650958This study investigates the effect of Lift-off Distance (LoD) on a computer mouse, which refers to the height at which a mouse sensor stops tracking. Although a low LoD is generally preferred to avoid unintended cursor movement in mouse lifting (=...
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Quantifying Wrist-Aiming Habits with A Dual-Sensor Mouse: Implications for Player Performance and Workload
CHI '24: Proceedings of the 2024 CHI Conference on Human Factors in Computing SystemsArticle No.: 756, Pages 1–18https://doi.org/10.1145/3613904.3642797Computer mice are widely used today as the primary input device in competitive video games. If a player exhibits more wrist rotation than other players when moving the mouse laterally, the player is said to have stronger wrist-aiming habits. Despite ...
TADA: Making Node-link Diagrams Accessible to Blind and Low-Vision People
CHI '24: Proceedings of the 2024 CHI Conference on Human Factors in Computing SystemsArticle No.: 45, Pages 1–20https://doi.org/10.1145/3613904.3642222Diagrams often appear as node-link representations in contexts such as taxonomies, mind maps and networks in textbooks. Despite their pervasiveness, they present accessibility challenges for blind and low-vision people. To address this challenge, we ...
- research-articleMay 2024
Towards an Eye-Brain-Computer Interface: Combining Gaze with the Stimulus-Preceding Negativity for Target Selections in XR
CHI '24: Proceedings of the 2024 CHI Conference on Human Factors in Computing SystemsArticle No.: 376, Pages 1–17https://doi.org/10.1145/3613904.3641925Gaze-assisted interaction techniques enable intuitive selections without requiring manual pointing but can result in unintended selections, known as Midas touch. A confirmation trigger eliminates this issue but requires additional physical and conscious ...
- Work in ProgressMay 2024
Towards Personalized Head-Tracking Pointing
CHI EA '24: Extended Abstracts of the CHI Conference on Human Factors in Computing SystemsArticle No.: 335, Pages 1–7https://doi.org/10.1145/3613905.3650996Head-based pointing is an effective interface for those with limited hand control, though it may involve a learning curve due to discrepancies between desired pointer movement and actual system response to head motion. We theorize that individuals have ...
- research-articleApril 2024
Dual-Thumb pointing and command selection techniques for tablets
International Journal of Human-Computer Studies (IJHC), Volume 184, Issue Chttps://doi.org/10.1016/j.ijhcs.2023.103203Highlights- An optimal Dual-Thumb technique outperforms Single-Thumb pointing techniques.
- Similar usage of both thumbs improves the pointing efficiency.
- Relative pointing for the coarse step improves the efficiency.
- Two thumbs are better ...
Tablets are often used as a distant input device to interact with large displays. Users can hold the tablet with two hands when interacting for a long time to avoid fatigue or dropping it. Still, most previous distant interaction techniques ...
- research-articleApril 2024
Looking for a better fit? An Incremental Learning Multimodal Object Referencing Framework adapting to Individual Drivers
IUI '24: Proceedings of the 29th International Conference on Intelligent User InterfacesPages 1–13https://doi.org/10.1145/3640543.3645152The rapid advancement of the automotive industry towards automated and semi-automated vehicles has rendered traditional methods of vehicle interaction, such as touch-based and voice command systems, inadequate for a widening range of non-driving related ...
- research-articleDecember 2023
Experimental Investigation of Human Acceptance of AI Suggestions with Heatmap and Pointing-based XAI
HAI '23: Proceedings of the 11th International Conference on Human-Agent InteractionPages 291–298https://doi.org/10.1145/3623809.3623834This study investigated how displaying an AI attention heatmap influences human acceptance of the AI’s suggestions in accordance with the interpretability of the heatmap. We conducted an experiment using a visual task where the participants were ...
- research-articleOctober 2023
The effect of hands synchronicity on users perceived arms Fatigue in Virtual reality environment
International Journal of Human-Computer Studies (IJHC), Volume 178, Issue Chttps://doi.org/10.1016/j.ijhcs.2023.103092AbstractThe use of virtual reality (VR) system has become more common with the arrival of a new generation of headsets. This increase in accessibility has in turn led to VR being used for applications which require longer sessions, such as ...
Highlights- Study of the effects of hand synchronization on users’ perceived arm fatigue in VR.
- ArticleJuly 2023
The Efficiency of Augmented Pointing with and Without Speech in a Collaborative Virtual Environment
Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk ManagementPages 510–524https://doi.org/10.1007/978-3-031-35741-1_37AbstractPointing is a ubiquitous part of human communication. However, pointing gestures to distal referents are often misunderstood systematically, which may limit the usefulness of pointing. We examined pointing-based communication in a collaborative ...
- research-articleJuly 2023
Text Pin: Improving text selection with mode-augmented handles on touchscreen mobile devices
International Journal of Human-Computer Studies (IJHC), Volume 175, Issue Chttps://doi.org/10.1016/j.ijhcs.2023.103028AbstractText selection is a required step prior to performing many text editing tasks like copy or cut. Text selection relying on adjustment handles is a widely adopted method on touchscreen mobile devices. However, this method has limitations ...
Highlights- This study proposes Text Pin, a novel text selection technique for direct-finger touch interactions.
- research-articleMay 2023
Cursor control through hand shape and Z dimension movements to assist target acquisition in large displays
Universal Access in the Information Society (UAIS), Volume 23, Issue 4Pages 1751–1764https://doi.org/10.1007/s10209-023-00999-8AbstractThis study investigated a “hand cursor” technique which used an open hand to control an area cursor (i.e., a cursor with a larger active area) while using an index finger extended gesture to switch the area cursor into a point cursor (i.e., a ...
- short-paperNovember 2022
Adaptive User-Centered Multimodal Interaction towards Reliable and Trusted Automotive Interfaces
ICMI '22: Proceedings of the 2022 International Conference on Multimodal InteractionPages 690–695https://doi.org/10.1145/3536221.3557034With the recently increasing capabilities of modern vehicles, novel approaches for interaction emerged that go beyond traditional touch-based and voice command approaches. Therefore, hand gestures, head pose, eye gaze, and speech have been extensively ...
- ArticleJuly 2022
Pointing Gestures for Human-Robot Interaction in Service Robotics: A Feasibility Study
Computers Helping People with Special NeedsPages 461–468https://doi.org/10.1007/978-3-031-08645-8_54AbstractResearch in service robotics strives at having a positive impact on people’s quality of life by the introduction of robotic helpers for everyday activities. From this ambition arises the need of enabling natural communication between robots and ...
- posterApril 2022
MultiFingerBubble: A 3D Bubble Cursor Variation for Dense Environments
CHI EA '22: Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing SystemsArticle No.: 453, Pages 1–6https://doi.org/10.1145/3491101.3519692In this work, we propose MultiFingerBubble, a new variation of the 3D Bubble Cursor. The 3D Bubble Cursor is sensitive to distractors in dense environments: the volume selection resizes to snap-to nearby targets. To prevent the cursor to constantly re-...
- ArticleMarch 2022
Characterizing the Influence of Motion Parameters on Performance When Acquiring Moving Targets
Human-Computer Interaction – INTERACT 2015Pages 148–155https://doi.org/10.1007/978-3-319-22723-8_12AbstractCurrent pointing techniques provide no adequate way to select very small objects whose movements are fast and unpredictable, and theoretical tools –such as Fitts’ law– do not model unpredictable motion. To inform the design of appropriate ...