It is our great pleasure to welcome you to the 7th ACM International Workshop on Multimedia Content Analysis in Sports (ACM MMSports'24). The workshop is co-located with ACM Multimedia 2024 and held on-site only, so that we can all meet and interact in person. The workshop addresses a very timely topic because the influence of rapidly developing technologies has changed the way of how we participate, watch, understand and research sports. For example, television broadcasts augment live video footage with computer vision-based graphics in real time to emphasize different aspects of a game or performance and assist focus and understanding of viewers. Moreover, the astonishing impact of wearables within the last years plays a pivotal role in how we pursue and evaluate our personal training goals. In a professional setting, coaches and training scientists directly benefit from the latest technological research, reshaping the way we think about improving the performance and technique of athletes, understand sport injuries or enhance the qualitative and quantitative analyses of performances.
Proceeding Downloads
Occlusion Free Multi-Object Tracking Extention using Multi-Camera for Sport
As data analysis becomes increasingly significant, streamlining data collection is essential, particularly in sports. Among various aspects, player performance analysis is crucial for both professional and amateur levels. In computer vision, Multi-Object ...
Predictive Modelling of Muscle Fatigue in Climbing
- Matthias Boeker,
- Dana Swarbrick,
- Ulysse Côté-Allard,
- Michael Alexander Riegler,
- Pål Halvorsen,
- Hugo Lewi Hammer
Sport climbing, a discipline demanding high levels of muscular strength, endurance, and cognitive planning, has gained consid erable popularity in recent years. The importance of managing muscle fatigue during climbing, which can substantially impair ...
3D Pose-Based Temporal Action Segmentation for Figure Skating: A Fine-Grained and Jump Procedure-Aware Annotation Approach
Understanding human actions from videos is essential in many domains, including sports. In figure skating, technical judgments are performed by watching skaters' 3D movements, and its part of the judging procedure can be regarded as a Temporal Action ...
Audio-Visual Self-Supervision for Frame-Level Player-wise Offensive Shot Detection in Table Tennis Matches
Understanding decision-making processes is informative for strategic planning. Aiming to understand human risk-taking behavior in decision-making, we investigate the possibility of classifying whether a shot is offensive or not, targeting table tennis ...
Comparison and Evaluation of Action Recognition Methods in Equestrian Videos
In equestrian competitions, the precision of horse movements significantly impacts scoring. Accurate recognition and analysis of these movements can enhance the scoring process. Existing action recognition methods for sports are primarily designed for ...
Tracking the Blur: Accurate Ball Trajectory Detection in Broadcast Sports Videos
- Vanyi Chao,
- Hoang Quoc Nguyen,
- Ankhzaya Jamsrandorj,
- Yin May Oo,
- Kyung-Ryoul Mun,
- Hyowon Park,
- Sangwon Park,
- Jinwook Kim
Ball trajectory data is one of the most fundamental and useful pieces of information for evaluating players' performance and analyzing game strategies in ball sports. Although vision-based object tracking techniques have been developed to analyze sports ...
SynthNet: Leveraging Synthetic Data for 3D Trajectory Estimation from Monocular Video
Reconstructing 3D trajectories from video is often cumbersome and expensive, relying on complex or multi-camera setups. This paper proposes SynthNet, an end-to-end pipeline for monocular reconstruction of 3D tennis ball trajectories. The pipeline ...
Time-consistent Ball Tracking and Spin Estimation with Event Camera
Ball tracking based on sports videos captured by high-speed cameras has had limited applicability due to the need for sufficient lighting and the necessity of abundant computational resources to process the large amount of captured data. To overcome ...
Enhancing Soccer Camera Calibration Through Keypoint Exploitation
Accurate camera calibration is essential for transforming 2D images from camera sensors into 3D world coordinates, enabling precise scene geometry interpretation and supporting sports analytics tasks such as player tracking, offside detection, and ...
What to Do and Where to Go Next? Action Prediction in Soccer Using Multimodal Co-Attention Transformer
Approximately 3,000 on-ball actions occur per match in soccer, and evaluation of individual player actions in a match is essential for strategic decision support and recruitment processes. Previous studies on such evaluation have been conducted to ...
Two Weakly Supervised Approaches for Role Classification of Soccer Players
Role classification of players according to their uniform or playing kit in unseen soccer game scenes remains a challenging problem. While multiple methods have being proposed for this task, both handcrafted and deep learning methods have been designed ...
Quantifying NBA Shot Quality: A Deep Network Approach
Since the introduction of player positional tracking data to the NBA in 2013, the field of basketball analytics has been steadily developing. As such, more and more teams utilize data-driven approaches to maximize the potential for their team to score a ...
Semi-automated 3D Reconstruction of Volleyball Players for Physical Load Analysis
Despite volleyball not being a contact sport, the sport's high-intensity movements - such as jumps, dives, and sprints - pose injury risks to players. In recent years, the surge in computer vision applications within sports has offered robust analysis ...
Semi-Automatic Production and Distribution System for Audio Descriptions in Live Baseball Broadcasts
We developed a system that provides audio descriptions for live baseball broadcasts in real time to enrich the program content. From an accessibility perspective, many visually impaired people would like to have audio descriptions for all broadcast ...
Index Terms
- Proceedings of the 7th ACM International Workshop on Multimedia Content Analysis in Sports
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Acceptance Rates
Year | Submitted | Accepted | Rate |
---|---|---|---|
MMSports '22 | 26 | 17 | 65% |
MMSports'18 | 23 | 12 | 52% |
Overall | 49 | 29 | 59% |