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Avoid Crowding in the Battlefield: Semantic Placement of Social Messages in Entertainment Programs

Published: 12 October 2020 Publication History

Abstract

Crisis situations often require authorities to convey important messages to a large population of varying demographics. An example of such a message is maintain a distance of 6 ft from others in times of the present COVID-19 crisis. In this paper, we propose a method to programmatically place such messages in existing entertainment media as overlays at semantically relevant locations. For this purpose, we use generic semantic annotations on the media and subsequent spatio-temporal querying on these annotations to find candidate locations for message placement. We then propose choosing the final locations optimally using parameters such as spacing of messages, length of the messages and confidence of query results. We present preliminary results for optimal placement of messages in popular entertainment media.

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    cover image ACM Conferences
    AI4TV '20: Proceedings of the 2nd International Workshop on AI for Smart TV Content Production, Access and Delivery
    October 2020
    50 pages
    ISBN:9781450381468
    DOI:10.1145/3422839
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    Published: 12 October 2020

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    Author Tags

    1. annotation
    2. crisis
    3. movies
    4. rekall
    5. social messages
    6. television

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