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News Ninja: Gamified Annotation of Linguistic Bias in Online News

Published: 15 October 2024 Publication History

Abstract

Recent research shows that visualizing linguistic bias mitigates its negative effects. However, reliable automatic detection methods to generate such visualizations require costly, knowledge-intensive training data. To facilitate data collection for media bias datasets, we present News Ninja, a game employing data-collecting game mechanics to generate a crowdsourced dataset. Before annotating sentences, players are educated on media bias via a tutorial. Our findings show that datasets gathered with crowdsourced workers trained on News Ninja can reach significantly higher inter-annotator agreements than expert and crowdsourced datasets with similar data quality. As News Ninja encourages continuous play, it allows datasets to adapt to the reception and contextualization of news over time, presenting a promising strategy to reduce data collection expenses, educate players, and promote long-term bias mitigation.

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  1. News Ninja: Gamified Annotation of Linguistic Bias in Online News

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    cover image Proceedings of the ACM on Human-Computer Interaction
    Proceedings of the ACM on Human-Computer Interaction  Volume 8, Issue CHI PLAY
    CHI PLAY
    October 2024
    1726 pages
    EISSN:2573-0142
    DOI:10.1145/3700823
    Issue’s Table of Contents
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    Published: 15 October 2024
    Published in PACMHCI Volume 8, Issue CHI PLAY

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    1. crowdsourcing
    2. game with a purpose
    3. linguistic bias
    4. media bias
    5. news bias

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