skip to main content
10.1145/3656650.3656691acmotherconferencesArticle/Chapter ViewAbstractPublication PagesaviConference Proceedingsconference-collections
research-article
Open access

A user study on the relationship between empathy and facial-based emotion simulation in Virtual Reality

Published: 03 June 2024 Publication History

Abstract

In the contemporary metaverse landscape, comprehending the intricacies of human interaction is imperative for enhancing communication within Virtual Reality (VR) experiences. At the core of meaningful social relationships lie empathy and trust, pivotal elements nurtured by the capacity to comprehend both self and others’ thoughts and intentions. Conventional face-to-face interactions heavily rely on non-verbal cues, such as body language and facial expressions, to convey messages and display empathy.
To investigate the relationship between emotional simulation in VR and empathetic skills, in this paper we conducted a user study involving 37 participants, which were requested of simulating facial expressions in a virtual environment. In order to capture their facial behavior, we employed the Meta Quest Pro, a virtual reality headset featured with accurate built-in sensors for capturing 63 microexpressions, accordingly to the Facial Action Coding System (FACS)[11]. Furthermore, the Interpersonal reactivity index (IRI)[9] questionnaire was used to assess the participants’ empathetic abilities.
The results of this study underscore a statistically significant correlation between participants’ empathetic skills and their capacity to simulate emotions through facial expressions within the context of VR scenarios. Additionally, this research offers valuable insights into the prevalence of human micro-expressions during the simulation of seven distinct emotions. These findings lay the foundation for potential applications in the field of mental health and emotional well-being within the context of metaverse.

References

[1]
Zaheer Allam, Ayyoob Sharifi, Simon Elias Bibri, David Sydney Jones, and John Krogstie. 2022. The metaverse as a virtual form of smart cities: Opportunities and challenges for environmental, economic, and social sustainability in urban futures. Smart Cities 5, 3 (2022), 771–801.
[2]
Sherin Aly, Andrea Trubanova, Lynn Abbott, Susan White, and Amira Youssef. 2015. VT-KFER: A Kinect-based RGBD+ time dataset for spontaneous and non-spontaneous facial expression recognition. In 2015 International Conference on Biometrics (ICB). IEEE, 90–97.
[3]
Anonymous. 2024. Raw Data of Facial Micro-Expression Intensity in Acted Facial Expressions. https://figshare.com/s/c1536f4e9b92f0137729
[4]
C Daniel Batson. 2014. The altruism question: Toward a social-psychological answer. Psychology Press.
[5]
Melissa McInnis Brown, Rachel B Thibodeau, Jillian M Pierucci, and Ansley Tullos Gilpin. 2017. Supporting the development of empathy: The role of theory of mind and fantasy orientation. Social Development 26, 4 (2017), 951–964.
[6]
Sandra Bucci, Matthias Schwannauer, and Natalie Berry. 2019. The digital revolution and its impact on mental health care. Psychology and Psychotherapy: Theory, Research and Practice 92, 2 (2019), 277–297.
[7]
Maria Christofi and Despina Michael-Grigoriou. 2017. Virtual reality for inducing empathy and reducing prejudice towards stigmatized groups: A survey. In 2017 23rd International Conference on Virtual System & Multimedia (VSMM). IEEE, 1–8.
[8]
Benjamin MP Cuff, Sarah J Brown, Laura Taylor, and Douglas J Howat. 2016. Empathy: A review of the concept. Emotion review 8, 2 (2016), 144–153.
[9]
Mark H Davis 1980. A multidimensional approach to individual differences in empathy. (1980).
[10]
Paul Ekman. 2007. Emotions revealed: Recognizing faces and feelings to improve communication and emotional life. Macmillan.
[11]
Paul Ekman and Wallace V Friesen. 1978. Facial action coding system. Environmental Psychology & Nonverbal Behavior (1978).
[12]
Paul Ekman and Harriet Oster. 1979. Facial expressions of emotion. Annual review of psychology 30, 1 (1979), 527–554.
[13]
Peter Fonagy. 2011. The mentalization-focused approach to social development. In Mentalization. Routledge, 3–56.
[14]
Ursula Hess, Arvid Kappas, Gregory J McHugo, John T Lanzetta, and Robert E Kleck. 1992. The facilitative effect of facial expression on the self-generation of emotion. International Journal of Psychophysiology 12, 3 (1992), 251–265.
[15]
Ursula Hess and Robert E Kleck. 1990. Differentiating emotion elicited and deliberate emotional facial expressions. European Journal of Social Psychology 20, 5 (1990), 369–385.
[16]
Yoel Inbar and David A Pizarro. 2022. How disgust affects social judgments. In Advances in Experimental Social Psychology. Vol. 65. Elsevier, 109–166.
[17]
Hwan Kim and Sumi Han. 2018. Does personal distress enhance empathic interaction or block it?Personality and individual Differences 124 (2018), 77–83.
[18]
Alan K Louie, John H Coverdale, Richard Balon, Eugene V Beresin, Adam M Brenner, Anthony PS Guerrero, and Laura Weiss Roberts. 2018. Enhancing empathy: a role for virtual reality?Academic Psychiatry 42 (2018), 747–752.
[19]
Alison Jane Martingano, Fernanda Hererra, and Sara Konrath. 2021. Virtual reality improves emotional but not cognitive empathy: A meta-analysis.Technology, Mind, and Behavior (2021).
[20]
Marc Mehu, Anthony C Little, and Robin IM Dunbar. 2008. Sex differences in the effect of smiling on social judgments: an evolutionary approach.Journal of Social, Evolutionary, and Cultural Psychology 2, 3 (2008), 103.
[21]
Stylianos Mystakidis. 2022. Metaverse. Encyclopedia 2, 1 (2022), 486–497.
[22]
Tomas Pfister, Xiaobai Li, Guoying Zhao, and Matti Pietikäinen. 2011. Recognising spontaneous facial micro-expressions. In 2011 international Conference on Computer Vision. IEEE, 1449–1456.
[23]
Senya Polikovsky, Yoshinari Kameda, and Yuichi Ohta. 2009. Facial micro-expressions recognition using high speed camera and 3D-gradient descriptor. (2009).
[24]
Harold A Sackeim, Ruben C Gur, and Marcel C Saucy. 1978. Emotions are expressed more intensely on the left side of the face. Science 202, 4366 (1978), 434–436.
[25]
Matthew Shreve, Sridhar Godavarthy, Dmitry Goldgof, and Sudeep Sarkar. 2011. Macro-and micro-expression spotting in long videos using spatio-temporal strain. In 2011 IEEE international Conference on automatic face & gesture recognition (FG). IEEE, 51–56.
[26]
Martin Skinner and Brian Mullen. 1991. Facial asymmetry in emotional expression: A meta-analysis of research. British Journal of Social Psychology 30, 2 (1991), 113–124.
[27]
Mariëlle Stel, Rick B Van Baaren, and Roos Vonk. 2008. Effects of mimicking: Acting prosocially by being emotionally moved. European Journal of Social Psychology 38, 6 (2008), 965–976.
[28]
Mariëlle Stel and Roos Vonk. 2010. Mimicry in social interaction: Benefits for mimickers, mimickees, and their interaction. British Journal of Psychology 101, 2 (2010), 311–323.
[29]
Fritz Strack, Leonard L Martin, and Sabine Stepper. 1988. Inhibiting and facilitating conditions of the human smile: a nonobtrusive test of the facial feedback hypothesis.Journal of Personality and Social Psychology 54, 5 (1988), 768.
[30]
Marjorie Taylor and Stephanie M Carlson. 1997. The relation between individual differences in fantasy and theory of mind. Child development 68, 3 (1997), 436–455.
[31]
Gemma Warren, Elizabeth Schertler, and Peter Bull. 2009. Detecting deception from emotional and unemotional cues. Journal of Nonverbal Behavior 33 (2009), 59–69.
[32]
Eric Wu, Kevin Wu, Roxana Daneshjou, David Ouyang, Daniel E Ho, and James Zou. 2021. How medical AI devices are evaluated: limitations and recommendations from an analysis of FDA approvals. Nature Medicine 27, 4 (2021), 582–584.
[33]
Zhiqiang Yan, Xiao Zeng, Jinlong Su, and Xiaoxi Zhang. 2021. The dark side of empathy: Meta-analysis evidence of the relationship between empathy and depression. PsyCh journal 10, 5 (2021), 794–804.

Cited By

View all

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM Other conferences
AVI '24: Proceedings of the 2024 International Conference on Advanced Visual Interfaces
June 2024
578 pages
ISBN:9798400717642
DOI:10.1145/3656650
This work is licensed under a Creative Commons Attribution International 4.0 License.

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 03 June 2024

Check for updates

Author Tags

  1. Avatar
  2. Empathy
  3. IRI
  4. Immersiveness
  5. Metaverse
  6. Microexpressions
  7. Mimic
  8. Virtual reality
  9. meta quest pro

Qualifiers

  • Research-article
  • Research
  • Refereed limited

Conference

AVI 2024

Acceptance Rates

AVI '24 Paper Acceptance Rate 21 of 82 submissions, 26%;
Overall Acceptance Rate 128 of 490 submissions, 26%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)339
  • Downloads (Last 6 weeks)51
Reflects downloads up to 01 Jan 2025

Other Metrics

Citations

Cited By

View all

View Options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

HTML Format

View this article in HTML Format.

HTML Format

Login options

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media