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Design of Therapeutic Digital Games that Support Dialogue with Children about Death

Published: 24 January 2024 Publication History

Abstract

Grief and loss are topics that people generally avoid discussing, especially with children. The pandemic caused by COVID-19 caused thousands of children to lose relatives or friends, and this topic gained notoriety and relevance. Parents and caregivers needed to discuss death and grief with children to they understand what was happening worldwide. However, this is still a subject full of taboos. The literature highlights the importance of talking to children about their emotions during a loss and how to deal with them so that there are no traumas in adult life. This master’s project presents the design of two serious games designed to help health professionals during (1) grief therapies with children and (2) discussions about finitude with this same public. The games were created using the SemTh methodological approach, which supports therapeutic digital game design and evaluation activities. The construction of the games was supported by a multidisciplinary team, including Health Professionals (psychologists and occupational therapists) and Computing professionals. The designed games were materialized on the RUFUS platform (from the research group of these authors), which allows the authoring of digital games from predefined templates (game mechanics). With the activities of this master’s project, two new templates were inserted in the platform: narrative and inverse narrative, which allows the construction of games through stories. Empirical and analytical studies were conducted to evaluate the usability of games and templates on the RUFUS platform.

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    IHC '23: Proceedings of the XXII Brazilian Symposium on Human Factors in Computing Systems
    October 2023
    791 pages
    ISBN:9798400717154
    DOI:10.1145/3638067
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    Published: 24 January 2024

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    1. Death
    2. Design
    3. Grief
    4. RUFUS platform
    5. Storytelling
    6. Therapeutic Digital Games

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