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PROMAR: Practical Reference Object-based Multi-user Augmented Reality (poster)

Published: 12 June 2019 Publication History

Abstract

Mobile Augmented Reality (MAR) represents an emerging category of applications that bring users interactive experiences with the physical experiencesnvironment. In such applications, users can place virtual objects in real-world space, and view them through a camera view. In this work, we develop a framework that supports multi-users interactions for MAR apps, where one user places a virtual object that can be recognized by other users.

References

[1]
Jan-Mark Geusebroek, Gertjan J Burghouts, and Arnold WM Smeulders. 2005. The Amsterdam library of object images.
[2]
Google. 2018. Google ARCore. https://developers.google.com/ar/. (2018).
[3]
Jonathan Huang, Vivek Rathod, Chen Sun, Menglong Zhu, Anoop Korattikara, Alireza Fathi, Ian Fischer, Zbigniew Wojna, Yang Song, Sergio Guadarrama, and Kevin Murphy. 2016. Speed/accuracy trade-offs for modern convolutional object detectors. arXiv:1611.10012 http://arxiv.org/abs/1611.10012
[4]
Joseph Redmon and Ali Farhadi. 2018. YOLOv3: An Incremental Improvement.

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    cover image ACM Conferences
    MobiSys '19: Proceedings of the 17th Annual International Conference on Mobile Systems, Applications, and Services
    June 2019
    736 pages
    ISBN:9781450366618
    DOI:10.1145/3307334
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Published: 12 June 2019

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    1. augmented reality
    2. computer version

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