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Learning Foreign Languages With Duolingo and Memrise

Published: 26 May 2018 Publication History

Abstract

Mobile-assisted language learning (MALL) has been prevalent recently due to the advance of technology. In this paper, the writer is using auto ethnography method to compare the efficacy of two language learning apps: Duolingo and Memrise for learning two different foreign languages. Duolingo is used to learn Spanish and Memrise is used to learn Italian. This paper reports the results of learning both languages within the period of two months using the above mentioned language learning apps. Moreover, the writer also discusses the nature of learning, the principles and the challenges of learning foreign languages using mobile devices.

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ICDEL '18: Proceedings of the 2018 International Conference on Distance Education and Learning
May 2018
183 pages
ISBN:9781450364317
DOI:10.1145/3231848
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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  • East China Normal University

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Published: 26 May 2018

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Author Tags

  1. Duolingo
  2. Foreign language learning
  3. MALL
  4. Memrise
  5. apps

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Cited By

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  • (2024)Envisioning Support-Centered Technologies for Language Practice and Use: Needs and Design Opportunities for Immigrant English Language Learners (ELLs)Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642236(1-15)Online publication date: 11-May-2024
  • (2023)Toward the Achievement of English Language Learning Competencies Through the Use of an Application: A Case StudyIEEE Revista Iberoamericana de Tecnologias del Aprendizaje10.1109/RITA.2023.330179018:3(278-286)Online publication date: Aug-2023
  • (2023)Initial Approach for Construction of a Public Dataset for Emotional Analysis Through Brain-Computer Interfaces and Second Language Platforms2023 IEEE Global Engineering Education Conference (EDUCON)10.1109/EDUCON54358.2023.10125173(1-7)Online publication date: 1-May-2023
  • (2023)What Makes a Digital Language Learning Platform Work? A Usability and Quality ReviewE3S Web of Conferences10.1051/e3sconf/202338804044388(04044)Online publication date: 17-May-2023
  • (2023)Techniques for Increasing Educational Motivation and the Need to Assess Students’ Knowledge: The Effectiveness of Educational Digital Games in Learning English Grammatical MaterialJournal of Psycholinguistic Research10.1007/s10936-023-09983-y52:5(1875-1895)Online publication date: 16-Jun-2023
  • (2022)Perfunctory gamification in the world of second language learningJournal of China Computer-Assisted Language Learning10.1515/jccall-2021-00052:2(179-202)Online publication date: 7-Apr-2022
  • (2022)Duolingo: An Arabic Speaking Skills’ Learning Platform for Andragogy EducationEducation Research International10.1155/2022/70907522022(1-9)Online publication date: 25-Feb-2022
  • (2022)When Gamification Spoils Your Learning: A Qualitative Case Study of Gamification Misuse in a Language-Learning AppProceedings of the Ninth ACM Conference on Learning @ Scale10.1145/3491140.3528274(175-188)Online publication date: 1-Jun-2022
  • (2021)Exploring the technological acceptance of a mobile learning tool used in the teaching of an indigenous languagePeerJ Computer Science10.7717/peerj-cs.5507(e550)Online publication date: 3-Jun-2021
  • (2021)Mobile Learning as the Key to Higher Education Innovation: A Systematic MappingIEEE Access10.1109/ACCESS.2021.30761489(66462-66476)Online publication date: 2021
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