skip to main content
10.1145/3173225.3173286acmconferencesArticle/Chapter ViewAbstractPublication PagesteiConference Proceedingsconference-collections
Work in Progress

Charged Utopia VR: Exploring Embodied Sense-making in the Virtual Space

Published: 18 March 2018 Publication History

Abstract

This paper reports on preliminary results of a design research project that explores how spaces in virtual reality may be designed to build on qualities of embodied sensemaking. The project forms a basis for the exploration of an ethical dimension to interactions in virtual reality. This publication focuses on identifying qualities of embodied sense-making in an existing physical space, the interactive exhibition Charged Utopia. These qualities are transposed into a virtual interactive space. The translation of the qualities is done through the three main themes: Physical Movement, Resistance and Ambiguity. We present the design research process to describe how these themes were identified and transposed. We conclude with reflections that sketch ways in which we might capitalise on the opportunities offered by a virtual space, while respecting human skills in embodied sensemaking.

References

[1]
Benford, S., Bowers, J., Fahlén, L. E., Greenhalgh, C., & Snowdon, D. (1995, May). User embodiment in Collaborative Virtual Environments. In Proceedings of the SIGCHI conference on Human Factors in Computing Systems (pp. 242--249). ACM Press/ Addison-Wesley Publishing Co.
[2]
Dewey, J. (1934). Art as Experience. New York, NY: Perigree
[3]
Dourish, P. (2001). Where the Action is. Cambridge: MIT Press.
[4]
Gibson, J.J. (1979). The Ecological Approach to Visual Perception. London, UK: Lawrence Erlbaum.
[5]
Koskinen, K., Zimmerman, J., Binder, T., Redstrom, J., & Wensveen, S. (2011). Design Research through Practice: From the Lab, Field, and Showroom. Elsevier.
[6]
Mandary, M., & Metzinger, T.K. (2016). Real Virtuality: a code of ethical conduct. Recommendations for good scientific practice and the consumers of vr-technology. Frontiers in Robotics and AI, 3, 3.
[7]
Merleau-Ponty, M. (1962). Phenomenology of Perception, trans. Collin Smith. New York: Humanities Press.
[8]
Peck, T.C., Seinfeld, S., Aglioti, S.M., & Slater, M. (2013). Putting yourself in the skin of a black avatar reduces implicit racial bias. Consciousness and cognition, 22(3), 7790--787
[9]
Peeters, J., Papworth, N., Glaser, P., Collevecchio, C. Betancour, A., Trotto, A. (2017) No Man is an Island. Situated Design Research and Wicked Impact, The Design Journal, 20:sup1, S3354-S3367.
[10]
Sennett, R. (2008). The Craftsman. Yale University Press.
[11]
Van der Veen, R., Hakkarainen, V., Peeters, J., & Trotto, A. (2018). Understanding Transformations through Design: Can Resilience Thinking Help? In Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction (TEI '18). ACM, New York, NY, USA, 21--28.
[12]
Unity 3D Game Development Platform: https://unity3d.com/ (Accessed 24th of December, 2017)
[13]
Video impression of the Charged Utopia VR design: https://vimeo.com/247610036
[14]
Video impression of the Charged Utopia Interactive Exhibition: https://vimeo.com/181787781

Cited By

View all
  • (2023)Enable Blind Users’ Experience in 3D Virtual Environments: The Scene Weaver PrototypeExtended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544549.3583909(1-4)Online publication date: 19-Apr-2023
  • (2022)Hybrid Design Tools for Participatory, Embodied Sensemaking: An Applied FrameworkProceedings of the Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3490149.3501332(1-10)Online publication date: 13-Feb-2022
  • (2021)What's Going Ön?Proceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3430524.3446068(1-14)Online publication date: 14-Feb-2021

Index Terms

  1. Charged Utopia VR: Exploring Embodied Sense-making in the Virtual Space

      Recommendations

      Comments

      Information & Contributors

      Information

      Published In

      cover image ACM Conferences
      TEI '18: Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction
      March 2018
      763 pages
      ISBN:9781450355681
      DOI:10.1145/3173225
      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

      Sponsors

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 18 March 2018

      Check for updates

      Author Tags

      1. embodied interaction
      2. ethics
      3. virtual reality

      Qualifiers

      • Work in progress

      Conference

      TEI '18
      Sponsor:

      Acceptance Rates

      TEI '18 Paper Acceptance Rate 37 of 130 submissions, 28%;
      Overall Acceptance Rate 393 of 1,367 submissions, 29%

      Upcoming Conference

      TEI '25

      Contributors

      Other Metrics

      Bibliometrics & Citations

      Bibliometrics

      Article Metrics

      • Downloads (Last 12 months)12
      • Downloads (Last 6 weeks)0
      Reflects downloads up to 30 Dec 2024

      Other Metrics

      Citations

      Cited By

      View all
      • (2023)Enable Blind Users’ Experience in 3D Virtual Environments: The Scene Weaver PrototypeExtended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544549.3583909(1-4)Online publication date: 19-Apr-2023
      • (2022)Hybrid Design Tools for Participatory, Embodied Sensemaking: An Applied FrameworkProceedings of the Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3490149.3501332(1-10)Online publication date: 13-Feb-2022
      • (2021)What's Going Ön?Proceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3430524.3446068(1-14)Online publication date: 14-Feb-2021

      View Options

      Login options

      View options

      PDF

      View or Download as a PDF file.

      PDF

      eReader

      View online with eReader.

      eReader

      Media

      Figures

      Other

      Tables

      Share

      Share

      Share this Publication link

      Share on social media