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Sympathetic interfaces: using a plush toy to direct synthetic characters

Published: 01 May 1999 Publication History

Abstract

We introduce the concept of a sympathetic inter$ace for controlling an animated synthetic character in a 3D virtual environment. A plush doll embedded with wireless sensors is used to manipulate the virtual character in an iconic and intentional manner. The interface extends from the novel physical input device through interpretation of sensor data to the behavioral brain of the virtual character. We discuss the design of the interface and focus on its latest instantiation in the Swamped! exhibit at SIGGRAPH 98. We also present what we learned from hundreds of casual users, who ranged from young children to adults.

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cover image ACM Conferences
CHI '99: Proceedings of the SIGCHI conference on Human Factors in Computing Systems
May 1999
632 pages
ISBN:0201485591
DOI:10.1145/302979
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 01 May 1999

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Author Tags

  1. physically-based interface
  2. plush toy
  3. sympathetic interface
  4. synthetic characters
  5. virtual worlds

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CHI99
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CHI99: Conference on Human Factors in Computing Systems
May 15 - 20, 1999
Pennsylvania, Pittsburgh, USA

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CHI '99 Paper Acceptance Rate 78 of 312 submissions, 25%;
Overall Acceptance Rate 6,199 of 26,314 submissions, 24%

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