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Handheld Visual Representation of a Castle Chapel Ruin

Published: 16 November 2015 Publication History

Abstract

We have experienced rapid development in Augmented Reality (AR) systems and platforms in the world of cultural heritage, namely in cultural settings and historical museums. However, we still face a range of challenges to design an AR system that meets the requirements for an AR installation working autonomously in a cultural heritage setting for an extended duration. This article describes the development of two installations for the visualization of a 3D reconstruction of a castle chapel, running autonomously during open hours in the location of a castle museum. We present a convincing 3D visualization running at interactive frame-rates on modern tablets. In one installation, the tablet is connected to a large screen TV for an immersive experience, and, in another, the tablet is hand-held, thus facilitating translational freedom in the chapel. Both installations allow unsupervised usage during museum visiting hours. Based on in-field observations and on-device logging of application usage, user behavior is analyzed and evaluated. Results indicate that users spent a limited amount of time using the application and did not fully explore the visual area of the chapel. In order for the user to spend more time with the application, additional information must be presented to the user.

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cover image Journal on Computing and Cultural Heritage
Journal on Computing and Cultural Heritage   Volume 9, Issue 1
February 2016
102 pages
ISSN:1556-4673
EISSN:1556-4711
DOI:10.1145/2846105
Issue’s Table of Contents
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Association for Computing Machinery

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Publication History

Published: 16 November 2015
Accepted: 01 September 2015
Revised: 01 June 2015
Received: 01 April 2015
Published in JOCCH Volume 9, Issue 1

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Author Tags

  1. Augmented reality
  2. museums
  3. virtual heritage
  4. visualization

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