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3D Tabletop User Interface with High Synchronization Accuracy using a High-speed Stereo Camera

Published: 15 November 2015 Publication History

Abstract

In this paper, we try to compare standard and low latency mid-air 3D interactions in a tabletop user interface. For this purpose, we developed a 3D tabletop user interface that allows direct manipulation of 3D virtual objects presented on an autostereoscopic display. The system uses a high-speed stereo camera to synchronize real hands and virtual objects, both temporally and spatially, with a high degree of accuracy. In the developed system, we realized a processing speed resulting in a frame rate of 200 fps and a latency of 28.33 ms. We conducted a user study for evaluating the usability and sense of reality and the results showed that there was a significant difference in the time required to complete an object moving operation between the 200 fps and 30 fps cases.

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References

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B. De Araùjo et al. 2012. Mockup builder: direct 3D modeling on and above the surface in a continuous interaction space, In Proc. GI '12, 173--180.
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O. Hilliges et al. 2009. Interactions in the air: adding further depth to interactive tabletops, In Proc. UIST '09, 139--148.
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T. Sato et al. 2006. OHAJIKI interface: flicking gesture recognition with a high-speed camera, In Proc. ICEC '06, 205--210.

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cover image ACM Conferences
ITS '15: Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces
November 2015
522 pages
ISBN:9781450338998
DOI:10.1145/2817721
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 15 November 2015

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Author Tags

  1. 3d interaction
  2. direct manipulation
  3. latency.
  4. tabletop ui

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  • Research-article

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ITS '15
Sponsor:
ITS '15: Interactive Tabletops and Surfaces
November 15 - 18, 2015
Madeira, Portugal

Acceptance Rates

ITS '15 Paper Acceptance Rate 29 of 122 submissions, 24%;
Overall Acceptance Rate 119 of 418 submissions, 28%

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  • (2023)Single-tap Latency Reduction with Single- or Double- tap PredictionProceedings of the ACM on Human-Computer Interaction10.1145/36042717:MHCI(1-26)Online publication date: 13-Sep-2023
  • (2022)TriboTouch: Micro-Patterned Surfaces for Low Latency TouchscreensProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3502069(1-13)Online publication date: 29-Apr-2022
  • (2020)PredicTaps: Latency Reduction Technique for Single-taps Based on Recognition for Single-tap or Double-tapExtended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3334480.3382933(1-9)Online publication date: 25-Apr-2020
  • (2017)PredicTouchProceedings of the 2017 ACM International Conference on Interactive Surfaces and Spaces10.1145/3132272.3134138(230-239)Online publication date: 17-Oct-2017

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