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Visualizing and Assessing Hypotheses for Marine Archaeology in a VR CAVE Environment

Published: 05 March 2015 Publication History

Abstract

The understanding and reconstruction of a wrecks formation process can be a complicated procedure that needs to take into account many interrelated components. The team of the University of Cyprus investigating the 4th-century BC Mazotos shipwreck are unable to interact easily and intuitively with the recorded data, a fact that impedes visualization and reconstruction and subsequently delays the evaluation of their hypotheses. An immersive 3D visualization application that utilizes a VR CAVE was developed, with the intent to enable researchers to mine the wealth of information this ancient shipwreck has to offer. Through the implementation and evaluation of the proposed application, this research seeks to investigate whether such an environment can aid the interpretation and analysis process and ultimately serve as an additional scientific tool for underwater archaeology.

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cover image Journal on Computing and Cultural Heritage
Journal on Computing and Cultural Heritage   Volume 8, Issue 2
March 2015
114 pages
ISSN:1556-4673
EISSN:1556-4711
DOI:10.1145/2743013
Issue’s Table of Contents
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Association for Computing Machinery

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Publication History

Published: 05 March 2015
Accepted: 01 August 2014
Revised: 01 July 2014
Received: 01 April 2014
Published in JOCCH Volume 8, Issue 2

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Author Tags

  1. Marine archaeology
  2. VR systems and toolkits
  3. immersion

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  • Cyprus Research Promotion Foundation
  • European Structural Funds

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