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A Method for Simulating Players in a Collaborative Multiplayer Serious Game

Published: 07 November 2014 Publication History

Abstract

Multiplayer Serious Games are a promising concept to combine the features of Serious Games with the concept of collaborative learning. Multiplayer games, however, are hard to model, especially as interaction between players is often hard to predict. For the design of multiplayer Serious Games, especially considering adaptation algorithms for multiplayer Serious Games, exhaustive tests are desirable. As real players are often hard to obtain, simulation of players might be a solution. In this paper we propose an approach to simulate human player behavior in collaborative multiplayer Serious Games. Our approach considers behavior in terms of gaming (player model), learning (learner model), and collaboration and teamwork (interaction model). The aim of our model is to have a sound foundation of realistic player behavior as a basis for evaluation of adaptation mechanisms in collaborative multiplayer Serious Games. We implemented our approach as an extension of the collaborative multiplayer Serious Game 'Escape From Wilson Island' and carried out a first evaluation. The results are promising as they indicate that it is possible to soundly and reproducibly simulate player behavior based on a player model, player skills as well as on teamwork and communication.

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cover image ACM Conferences
SeriousGames '14: Proceedings of the 2014 ACM International Workshop on Serious Games
November 2014
70 pages
ISBN:9781450331210
DOI:10.1145/2656719
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 07 November 2014

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Author Tags

  1. adaptation
  2. player simulation
  3. serious games

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  • Research-article

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MM '14
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MM '14: 2014 ACM Multimedia Conference
November 7, 2014
Florida, Orlando, USA

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SeriousGames '14 Paper Acceptance Rate 10 of 17 submissions, 59%;
Overall Acceptance Rate 10 of 17 submissions, 59%

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MM '24
The 32nd ACM International Conference on Multimedia
October 28 - November 1, 2024
Melbourne , VIC , Australia

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