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PictureSort: gamification of image ranking

Published: 13 April 2014 Publication History

Abstract

Human computation is a very powerful tool for solving tasks that cannot be solved by computers efficiently. One such problem is ranking images upon their relevance for a semantic query or upon how well they depict a semantic concept. In this paper we investigate a method to leverage human computation in a divide-and-conquer approach to create precise ranking models. We discuss the basic technique, our prototype client, its adoption to a gamification approach, and present the results of a study with the prototype. Results from the study indicate that with our method the ranking aggregated from the user input converges fast to an optimal ranking.

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GamifIR '14: Proceedings of the First International Workshop on Gamification for Information Retrieval
April 2014
68 pages
ISBN:9781450328920
DOI:10.1145/2594776
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

Sponsors

  • University of Essex
  • Technische Universitat Berlin: Technische Universitat Berlin
  • Microsoft Research: Microsoft Research

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 13 April 2014

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Author Tags

  1. gamification
  2. image ranking
  3. information retrieval

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  • Research-article

Funding Sources

  • Carinthian Economic Promotion Fund (KWF)
  • European Regional Development Fund

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GamifIR '14
Sponsor:
  • Technische Universitat Berlin
  • Microsoft Research

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GamifIR '14 Paper Acceptance Rate 14 of 18 submissions, 78%;
Overall Acceptance Rate 14 of 18 submissions, 78%

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