skip to main content
10.1145/2559206.2581328acmconferencesArticle/Chapter ViewAbstractPublication PageschiConference Proceedingsconference-collections
poster

Investigating players' responses to wayfinding cues in 3D video games

Published: 26 April 2014 Publication History

Abstract

Wayfinding (or navigation) is one of the most basic interactions within 3D video games since players need to navigate the environment before performing any other task in the game. Even so, there is little research on the difficulties, needs and preferences of players regarding wayfinding in 3D game worlds. To tackle this issue, we conducted a study to investigate how gamers respond to different visual wayfinding cues depending on the game context. Participants played a 3D game and then reported on their experience and expectations through interviews. This initial work aims to inform designers of factors influencing players' wayfinding decisions and the gaming experience.

Supplementary Material

ZIP File (wip0577-file3.zip)
Zip file containing a PDF of the Accompanying Poster

References

[1]
Braun, V. and Clarke, V. Using thematic analysis in psychology. Qualitative Research in Psychology 3, 2 (2006), 77--101.
[2]
Davies, M. Examining Game Pace: How SinglePlayer Levels Tick. (2009). http://www.gamasutra.com/view/feature/4024/examini ng_game_pace_how_.php.
[3]
Drachen, A. and Canossa, A. Analyzing spatial user behavior in computer games using geographic information systems. Proc International MindTrek Conference, (2009), 182--189.
[4]
Fullerton, T. Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Morgan Kaufmann, 2008.
[5]
Hoeg, T. The Invisible Hand: Using Level Design Elements to Manipulate Player Choice. Master's thesis, Southern Methodist University, (2008).
[6]
Hullett, K. and Whitehead, J. Design patterns in FPS levels. Proc International Conference on the Foundations of Digital Games, ACM (2010), 78--85.
[7]
Milam, D. and El Nasr, M.S. Design patterns to guide player movement in 3D games. Proc SIGGRAPH Symposium on Video Games, ACM (2010), 37--42.
[8]
Moura, D., el-Nasr, M.S., and Shaw, C.D. Visualizing and understanding players' behavior in video games: discovering patterns and supporting aggregation and comparison. Proc SIGGRAPH Symposium on Video Games, ACM (2011), 11--15.
[9]
Nerurkar, M. No More Wrong Turns. (2009). http://www.gamasutra.com/view/feature/4115/no_mor e_wrong_turns.php.
[10]
Vembar, Iyengar, N., Duchowski, A., Clark, K., Hewitt, J., and Pauls, K. Effect of visual cues on human performance in navigating through a virtual maze. Proc EuroGraphics Symposium on Virtual Environments, (2004).

Cited By

View all

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM Conferences
CHI EA '14: CHI '14 Extended Abstracts on Human Factors in Computing Systems
April 2014
2620 pages
ISBN:9781450324748
DOI:10.1145/2559206
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

Sponsors

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 26 April 2014

Check for updates

Author Tags

  1. 3d games
  2. design
  3. player experience
  4. wayfinding

Qualifiers

  • Poster

Conference

CHI '14
Sponsor:
CHI '14: CHI Conference on Human Factors in Computing Systems
April 26 - May 1, 2014
Ontario, Toronto, Canada

Acceptance Rates

CHI EA '14 Paper Acceptance Rate 1,000 of 3,200 submissions, 31%;
Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

Upcoming Conference

CHI 2025
ACM CHI Conference on Human Factors in Computing Systems
April 26 - May 1, 2025
Yokohama , Japan

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)92
  • Downloads (Last 6 weeks)18
Reflects downloads up to 06 Jan 2025

Other Metrics

Citations

Cited By

View all

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media