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Gamified co-design with cooperative learning

Published: 26 April 2014 Publication History

Abstract

Co-design is an ideal approach to design with mixed teams that include learners and teachers. However, in modern learning contexts, learning and engagement are both key goals, and that poses several challenges to co-design. This paper investigates such challenges after outlining co-design and situating it in current user experience design trends. Then the paper uses the challenges to derive requirements for co-design, and shows how to meet requirements, fostering engagement as well as learning, by blending co-design with gamification and cooperative learning. It ends by showcasing a study that uses the blended co-design approach, and by outlining how this led to novel challenges and work.

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cover image ACM Conferences
CHI EA '14: CHI '14 Extended Abstracts on Human Factors in Computing Systems
April 2014
2620 pages
ISBN:9781450324748
DOI:10.1145/2559206
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 26 April 2014

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Author Tags

  1. children
  2. co-creation
  3. co-design
  4. cooperative learning
  5. gamification of learning
  6. learning context
  7. participatory design
  8. teachers

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CHI '14: CHI Conference on Human Factors in Computing Systems
April 26 - May 1, 2014
Ontario, Toronto, Canada

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CHI EA '14 Paper Acceptance Rate 1,000 of 3,200 submissions, 31%;
Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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