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EnergyBugs: energy harvesting wearables for children

Published: 26 April 2014 Publication History

Abstract

EnergyBugs are energy harvesting wearables with features that invite children to move their bodies to generate tiny, yet usable amounts of electricity. EnergyBugs not only convert children's kinetic energy into usable electrical energy, but also let children power a specially designed LED lamp with the energy the children have personally harvested. EnergyBugs therefore turn the electrical energy into a tangible object that children can manipulate and think with. Two studies of EnergyBugs with 34 elementary school children have revealed that children carefully observed and negotiated the use of personally harvested energy with their classmates, as well as developed emotional connections to energy. In particular, moving their own bodies to generate energy led the children to more actively ask questions about energy from new perspectives. We report our iterative design process and discuss the implications of our results for HCI.

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    cover image ACM Conferences
    CHI '14: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
    April 2014
    4206 pages
    ISBN:9781450324731
    DOI:10.1145/2556288
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Published: 26 April 2014

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    Author Tags

    1. children
    2. energy harvesting
    3. human-powered microgeneration
    4. kinetic energy
    5. tangible uis
    6. wearable

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    April 26 - May 1, 2014
    Ontario, Toronto, Canada

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