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Encouraging collaboration in hybrid therapy games for autistic children

Published: 27 April 2013 Publication History

Abstract

Social competence and communicative skills of children with autism spectrum disorders are supported by behavioral therapy. "Serious games", especially therapeutic games on a hybrid medium, have been proven to serve as a useful tool for behavioral therapy. In this work, we present such a hybrid therapy game: "Invasion of the Wrong Planet". Based on the game, we demonstrate essential design principles for the development of therapeutic games. We focus on specific aspects of behavioral therapy, depending on which desired behavior is encouraged and not enforced. The project provides a basis for discussion on how collaboration using therapeutic games in general can be improved.

Supplementary Material

ZIP File (wip0568-file3.zip)
We provide a supplemental video that demonstrates the concept of our project "Invasion of the Wrong Planet" described in the paper. It illustrates the game and shows the meaning of "encouraged collaboration", a design principle derived from aspects of behavioral therapy. With this principle we hope to improve hybrid therapy games for children with autism spectrum disorders. The video type is mp4 (codec h.264) and will work with any standard video player provided that a proper video codec is installed.

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American Psychiatric Association. Diagnostic and Statistical Manual of Mental Disorders. 4th Ed. Washington, DC, APA Pub, 2000.
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Piper, A.M., O'Brien, E., Morris, M.R., Winograd, T. SIDES: a cooperative tabletop computer game for social skills development. In Proc. CSCW 2006, ACM (2006), New York, NY, USA, 1--10.
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Magerkurth, C., Engelke, T., Memisoglu, M. Augmenting the virtual domain with physical and social elements: towards a paradigm shift in computer entertainment technology. Comput. Entertain. 2, 4 (October 2004), 12--12.
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Mesibov, G. Shea, V. Schopler, E. The TEACCH Approach to Autism Spectrum Disorders. Springer, 2004.
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Gal, E., Bauminger, N., Goren-Bar, D., Pianesi, F., Stock, O., Zancanaro, M., Weiss, P.L.: Enhancing Social Communication of Children with High-Functioning Autism through a Co-located Interface. Artificial Intelligence & Society 24, 75--84, 2009.
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Battochi, A., Ben-Sasson, A., Esposito, G., Gal, E., el al.: Calloborative Puzzle Game: A Tabletop Interface for Fostering Collaborative Skills in Children with Autism Spectrum Disorders. Journal of Assistive Technologies, 4(1), 4, 14, 2010.

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    cover image ACM Conferences
    CHI EA '13: CHI '13 Extended Abstracts on Human Factors in Computing Systems
    April 2013
    3360 pages
    ISBN:9781450319522
    DOI:10.1145/2468356
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Publication History

    Published: 27 April 2013

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    Author Tags

    1. autism
    2. behavior therapy
    3. cscw
    4. games
    5. health
    6. hybrid interactive surfaces

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    CHI EA '13 Paper Acceptance Rate 630 of 1,963 submissions, 32%;
    Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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    • (2023)Interpersonal Distance Theory of Autism and Its Implication for Cognitive Assessment, Therapy, and Daily LifePerspectives on Psychological Science10.1177/1745691623118059319:1(126-136)Online publication date: 4-Jul-2023
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    • (2023)Serious Games for Children with Autism Spectrum Disorder: A Systematic Literature ReviewInternational Journal of Human–Computer Interaction10.1080/10447318.2023.219405140:14(3655-3682)Online publication date: 11-Apr-2023
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    • (2022)How are games for autistic children being evaluated?Proceedings of the 21st Brazilian Symposium on Human Factors in Computing Systems10.1145/3554364.3559127(1-13)Online publication date: 17-Oct-2022
    • (2021)The Development of an Escape Room–Based Serious Game to Trigger Social Interaction and Communication Between High-Functioning Children With Autism and Their Peers: Iterative Design ApproachJMIR Serious Games10.2196/197659:1(e19765)Online publication date: 23-Mar-2021
    • (2021)Safety, Connection and Reflection: Designing with Therapists for Children with Serious Emotional Behaviour IssuesProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445178(1-17)Online publication date: 6-May-2021
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