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The false dichotomy between accessibility and usability

Published: 13 May 2013 Publication History

Abstract

Traditionally, accessibility researchers have focused on the barrier-free designs that make information available to a diverse set of user abilities and constraints. Usability practitioners and researchers have focused their efforts on making information interfaces usable by the average abled-bodied user.
The problem in this dichotomy is the myth of two assumptions. First, there is the myth of the "average" user. The first rule about psychology experiments is that often the individual subject variations in an experiment often overwhelm any effects that you're attempting to observe. We use the "average user" as a concept so that we have a prototypical user to design for, when in fact, often we're designing for a set of different user persona, use cases, and skill levels. Second, there is the myth of "barrier-free" design. Design is inherently an exercise in which we optimize for a certain set of use cases, while de-emphasizing other less important use cases. As a result, a design can never be entirely "barrier-free".
If we treat this dichotomy as false, we start to realize that a whole set of problems between the two fields are one and the same. If we reject the dichotomy, then we see that many accessibility problems are also usability problems, and vice versa. For example, language barriers in social media, mobile devices and their ease of use while walking, and the ability to input text using voice rather than typing are all accessibility and usability problems. To emphasize, usability and accessibility are both fundamentally about the ability to get at information resources and knowledge. Broadly, I see many opportunities to bridge this false dichotomy and will attempt to give examples during this talk.

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Cited By

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  • (2018)Enhancing usability of a Citizen Observatory based on User-centered DesignProceedings of the 8th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion10.1145/3218585.3218674(294-301)Online publication date: 20-Jun-2018
  • (2014)Recommendations for Gesture-Based Residential Interactive Systems Inspired by DiversityUniversal Access in Human-Computer Interaction. Design and Development Methods for Universal Access10.1007/978-3-319-07437-5_32(337-345)Online publication date: 2014

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W4A '13: Proceedings of the 10th International Cross-Disciplinary Conference on Web Accessibility
May 2013
209 pages
ISBN:9781450318440
DOI:10.1145/2461121
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Published: 13 May 2013

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W4A '13 Paper Acceptance Rate 7 of 20 submissions, 35%;
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View all
  • (2018)Enhancing usability of a Citizen Observatory based on User-centered DesignProceedings of the 8th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion10.1145/3218585.3218674(294-301)Online publication date: 20-Jun-2018
  • (2014)Recommendations for Gesture-Based Residential Interactive Systems Inspired by DiversityUniversal Access in Human-Computer Interaction. Design and Development Methods for Universal Access10.1007/978-3-319-07437-5_32(337-345)Online publication date: 2014

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