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The role of physicality in tangible and embodied interactions

Published: 01 March 2011 Publication History

Abstract

The boundaries between "the digital" and our everyday physical world are dissolving as we develop more physical ways of interacting with computing. This forum presents some of the topics discussed in the colorful multidisciplinary field of tangible and embodied interaction. Eva Hornecker, Editor

References

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Baskinger, M. and Gross, M. Tangible interaction = form + computing. interactions 17, 1 (2010).
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One of my favorite books that starts to answer these questions is F.R. Wilson's The Hand --- How Its Use Shapes the Brain, Language, and Human Culture. This starts to construct an argument about the human urge to be active and creative with one's hands.
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Jacob, R.J.K., Girouard, A., Hirshfield, L.M. Horn, M.S., Shaer, O., Solovey, E.T., and Zigelbaum, J. Reality-based interaction: A framework for post-WIMP interfaces. Proc. of the 26th Annual SIGCHI Conference on Human Factors in Computing Systems. (Florence, Italy, Apr. 5--10) ACM, New York, 2008, 201--210
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H. Böhme. Playdoyer für das niedrige. Der tastsinn im gefüge der sinne. G. Gebauer (ed). Anthropologie. Reclam: Leipzig, Germany, 1998
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Modern day psychology has started to question the assumption that most of our senses are receptive, and begun to study the perception-action relation (enactive perception defines that perception is always active) as well as interrelations between the senses, uncovering e.g. how visual information can override auditory perception (the McGurk effect) and the plasticity of our perceptual system (the rubberhand illusion,) which even allows for sensory substitution or new senses (such as feeling magnetic north via a vibrating belt).
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Becker, B. Marking and crossing borders: Bodies, touch, and contact in cyberspace. Body, Space and Technology 3, 2 (2003).
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In many science areas we find a dispute about determinism, whether it is technological versus social determinism (on the development of technology) or social versus genetic/biologic determination of intelligence and gender roles ("nature or nurture").
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Dourish, P. Where the Action Is. The Foundations of Embodied Interaction. MIT Press, Cambridge, MA, 2001.
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McCarthy, J., and Wright, P. Technology as Experience. MIT Press, Cambridge, MA, 2004
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Twenebowa Larssen, A, Robertson, T., and Edwards, J. The feel dimension of technology interaction: exploring tangibles through movement and touch. Proc. of the First International Conference on Tangible and Embedded Interaction. (Baton Rouge, LA, Feb. 15--17). ACM, New York, 2007, 271--278.
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Hummels, C., Overbeeke, K.C., and Klooster, S. Move to get moved: A search for methods, tools and knowledge to design for expressive and rich movement-based interaction. Personal Ubiquitous Comput 1, 8 (2007), 677--690.
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Hornecker, E., and Buur. J. Getting a grip on tangible interaction: A framework on physical space and social interaction. Proc. of the SIGCHI Conference on Human Factors in Computing Systems. (Montreal, Canada, Apr. 22--27). ACM, New York, 2006, 437--446.

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Published In

cover image Interactions
Interactions  Volume 18, Issue 2
March + April 2011
82 pages
ISSN:1072-5520
EISSN:1558-3449
DOI:10.1145/1925820
Issue’s Table of Contents
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

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Publication History

Published: 01 March 2011
Published in INTERACTIONS Volume 18, Issue 2

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