skip to main content
10.1145/1520340.1520648acmconferencesArticle/Chapter ViewAbstractPublication PageschiConference Proceedingsconference-collections
extended-abstract

Body-based interaction for desktop games

Published: 04 April 2009 Publication History

Abstract

Interaction for desktop games is mostly limited to keyboard and mouse input. We are investigating the benefits of adding body-based interaction to complement keyboard and mouse interaction in desktop gaming. We present a proof-of-concept implementation of body-based navigation for the game World of Warcraft, and a formative evaluation to test the feasibility of this kind of interaction. Our observations provide evidence that body-based interaction in addition to keyboard and mouse can help players perform more tasks at the same time and can be especially attractive and helpful to new players. Our study also revealed design consideration for this type of interaction.

Supplementary Material

FLV File (5.flv)
MOV File (p4249.mov)

References

[1]
Beckhaus, S., Blom, K., Haringer, M. A new gaming device and interaction method for a first-person-shooter. Computer Science and Magic 2005, (2005).
[2]
Blizzard Entertainment. World of Warcraft. http://www.worldofwarcraft.com.
[3]
LaViola, J., Bringing VR and Spatial 3D Interaction to the Masses through Video Games. IEEE Computer Graphics and Applications, 28(5), 10--15, 2008.
[4]
Lindley, S. E., Le Couteur, J., and Berthouze, N. L. Stirring up experience through movement in game play: effects on engagement and social behaviour. In Proc. CHI 2008, ACM Press (2008), 511--514.
[5]
Schuchardt, P., Bowman, D. The Benefits of Immersion for Spatial Understanding of Complex Underground Cave Systems. In Proc. VRST 2007, ACM Press(2007), 121--124.
[6]
Sreedharan, S., Zurita, E. S., and Plimmer, B. 3D input for 3D worlds. In Proc. OZCHI '07, 227--230, 2007
[7]
Usoh, M., Arthur, K., Whitton, M.C., Bastos, R., Steed, A., Slater, M., Brooks, F. P., Jr. Walking > Walking-in-Place > Flying, in Virtual Environments. In Proc. SIGGRAPH 99, ACM Press (1999), 359--364.

Cited By

View all

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM Conferences
CHI EA '09: CHI '09 Extended Abstracts on Human Factors in Computing Systems
April 2009
2470 pages
ISBN:9781605582474
DOI:10.1145/1520340
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

Sponsors

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 04 April 2009

Check for updates

Author Tags

  1. body-based interaction
  2. desktop games
  3. games
  4. navigation
  5. world of warcraft

Qualifiers

  • Extended-abstract

Conference

CHI '09
Sponsor:

Acceptance Rates

CHI EA '09 Paper Acceptance Rate 385 of 1,130 submissions, 34%;
Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

Upcoming Conference

CHI 2025
ACM CHI Conference on Human Factors in Computing Systems
April 26 - May 1, 2025
Yokohama , Japan

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)15
  • Downloads (Last 6 weeks)2
Reflects downloads up to 03 Jan 2025

Other Metrics

Citations

Cited By

View all

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media