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Fast application development to demonstrate computer graphics concepts

Published: 26 June 2006 Publication History

Abstract

Computer graphics concepts have a high visual component. For that reason, teaching this subject should be enriched with the use of small applications showing concepts like near and far plane or objects hierarchy in real time. However, their development is usually time consuming. In this paper we propose the use of an open source engine called Nebula to create such examples. We will show that Nebula applications are easy to develop and modify, presenting three small applications that help to explain important concepts in Computer Graphics curriculum.

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M. Goldweber, R. Davoli, and M. Morsiani. The Kaya OS project and the μ hardware emulator. In ITiCSE '05: Proceedings of the 10th annual SIGCSE conference on Innovation and technology in computer science education, pages 49--53, New York, NY, USA, 2005. ACM Press.
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A. Moreno, N. Myller, E. Sutinen, and M. Ben-Ari. Visualizing programs with jeliot 3. In AVI '04: Proceedings of the working conference on Advanced visual interfaces, pages 373--376, New York, NY, USA, 2004. ACM Press.
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Radon Labs GmbH Game Development. Nebula device, 2004. Available at http://www.radonlabs.de/.
[5]
N. Robins. Opengl tutors. Available at http://www.xmission.com/~nate/tutors.html

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cover image ACM Conferences
ITICSE '06: Proceedings of the 11th annual SIGCSE conference on Innovation and technology in computer science education
June 2006
390 pages
ISBN:1595930558
DOI:10.1145/1140124
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 26 June 2006

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Author Tags

  1. computer graphics
  2. education
  3. game engines

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ITiCSE06
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Overall Acceptance Rate 552 of 1,613 submissions, 34%

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