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10.1109/SP.2011.28guideproceedingsArticle/Chapter ViewAbstractPublication PagesConference Proceedingsacm-pubtype
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OpenConflict: Preventing Real Time Map Hacks in Online Games

Published: 22 May 2011 Publication History

Abstract

We present a generic tool, Kartograph, that lifts the fog of war in online real-time strategy games by snooping on the memory used by the game. Kartograph is passive and cannot be detected remotely. Motivated by these passive attacks, we present secure protocols for distributing game state among players so that each client only has data it is allowed to see. Our system, Open Conflict, runs real-time games with distributed state. To support our claim that Open Conflict is sufficiently fast for real-time strategy games, we show the results of an extensive study of 1000 replays of Star craft II games between expert players. At the peak of a typical game, Open Conflict needs only 22 milliseconds on one CPU core each time state is synchronized.

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cover image Guide Proceedings
SP '11: Proceedings of the 2011 IEEE Symposium on Security and Privacy
May 2011
527 pages
ISBN:9780769544021

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IEEE Computer Society

United States

Publication History

Published: 22 May 2011

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  1. map hacks
  2. multi-player games

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