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AI Charades: Language Models as Interactive Game Environments

Published: 17 August 2021 Publication History

Abstract

Language models in recent years have shown astounding growth in modeling future text prediction. From a games perspective, language models present richly semantic environments, in which players can deeply influence the model's behavior through text input. This work presents a framework for building Language Model Games, games which center around a player manipulating a language model into behaving in a desired manner. A small demo, AI Charades, showcases a proof-of-concept game in which a player must communicate a secret word to an AI without mentioning it directly. Later discussion explores language models as a general tool for human-AI interfacing, along with their capabilities as design tools.

References

[1]
A. Radford, J. Wu, R. Child, D. Luan, D. Amodei, and I. Sutskever, “Language models are unsupervised multitask learners,” OpenAI blog, vol. 1, no. 8, p. 9, 2019.
[2]
T. B. Brown, B. Mann, N. Ryder, M. Subbiah, J. Kaplan, P. Dhariwal, A. Neelakantan, P. Shyam, G. Sastry, A. Askellet al., “Language models are few-shot learners,” arXiv preprint, 2020.
[3]
R. Raley and M. Hua, “Playing with unicorns: Ai dungeon and citizen nlp,” Digital Humanities Quarterly, vol. 14, no. 4, 2020.

Cited By

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  • (2023)ChatGPT and Other Large Language Models as Evolutionary Engines for Online Interactive Collaborative Game DesignProceedings of the Genetic and Evolutionary Computation Conference10.1145/3583131.3590351(1383-1390)Online publication date: 15-Jul-2023

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cover image Guide Proceedings
2021 IEEE Conference on Games (CoG)
Aug 2021
1113 pages

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IEEE Press

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Published: 17 August 2021

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  • (2023)ChatGPT and Other Large Language Models as Evolutionary Engines for Online Interactive Collaborative Game DesignProceedings of the Genetic and Evolutionary Computation Conference10.1145/3583131.3590351(1383-1390)Online publication date: 15-Jul-2023

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