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10.1109/ACHI.2009.19guideproceedingsArticle/Chapter ViewAbstractPublication PagesConference Proceedingsacm-pubtype
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A Simulation of a Billiards Game Based on Marker Detection

Published: 01 February 2009 Publication History

Abstract

Performance improvements in graphics hardware have made it possible to visualize complex virtual environments and provided opportunities to interact with these in a more realistic way. In this paper a Virtual Reality application for simulating a billiards game is presented. A real billiard cue is used and its movements are reproduced in the virtual environment using a visual marker detection system. No force feedback is provided to the player. In the game simulation the virtual environment has been built using the development environment OpenSceneGraph and rigid body dynamics have been simulated utilizing the PhysX physics engine. ARToolkit was the visual marker-based detection system utilized to replicate the movements of the real cue used by the player in the virtual environment.

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cover image Guide Proceedings
ACHI '09: Proceedings of the 2009 Second International Conferences on Advances in Computer-Human Interactions
February 2009
393 pages
ISBN:9780769535296

Publisher

IEEE Computer Society

United States

Publication History

Published: 01 February 2009

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  1. billiards game
  2. marker detection
  3. simulation

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