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- research-articleDecember 2024
LeARn at Home: Comparing Augmented Reality and Video Conferencing Remote Tutoring
MUM '24: Proceedings of the International Conference on Mobile and Ubiquitous MultimediaPages 255–263https://doi.org/10.1145/3701571.3701577Remote tutoring has gained significant traction due to technological advances, primarily relying on video-conferencing tools. However, these tools are not specifically designed for tutoring. Positive tutoring experiences rely on interaction with and ...
- research-articleOctober 2024
"If you don't feel guilty, you won't take responsibility" - Co-Speculating on Digital Technologies That Encourage Sustainable Consumption
NordiCHI '24: Proceedings of the 13th Nordic Conference on Human-Computer InteractionArticle No.: 39, Pages 1–18https://doi.org/10.1145/3679318.3685374The production and use of goods and services contribute significantly to global greenhouse gas emissions. Therefore, individual consumption patterns are crucial for reducing carbon emissions. To address consumerism and overconsumption, this paper ...
- research-articleOctober 2024
Stepping on the scale? Only in the morning, of course! - Exploring the Lived Experience of Consumer Self-Tracking Technology in the Context of Citizen Science
NordiCHI '24: Proceedings of the 13th Nordic Conference on Human-Computer InteractionArticle No.: 37, Pages 1–17https://doi.org/10.1145/3679318.3685372Consumer health devices pose great opportunities for Citizen Science. Yet, to ensure that citizen-contributed data is suitable for research remains a key challenge. This work probes the lived experience of collecting health data in daily life. We ...
- editorialSeptember 2024
PACMHCI, VI, MHCI, September 2024 Editorial
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 8, Issue MHCIArticle No.: 241, Page 1https://doi.org/10.1145/3676486Welcome to this issue of the Proceedings of the ACM on Human-Computer Interaction, which brings together contributions from the Mobile Human-Computer Interaction (MHCI) community. This issue showcases innovations in research focused on mobile, wearable, ...
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- research-articleJuly 2024
Hand Spinning E-textile Yarns: Understanding the Craft Practices of Hand Spinners and Workshop Explorations with E-textile Fibers and Materials
DIS '24: Proceedings of the 2024 ACM Designing Interactive Systems ConferencePages 1–19https://doi.org/10.1145/3643834.3660717The ‘material turn’ in Human Computer Interaction (HCI) is increasingly drawing attention to the computational affordances of materials and how we can craft with them. In this paper, we explore opportunities for combining the maker cultures of hand ...
- research-articleMay 2024
My Data, My Choice, My Insights: Women's Requirements when Collecting, Interpreting and Sharing their Personal Health Data
CHI '24: Proceedings of the 2024 CHI Conference on Human Factors in Computing SystemsArticle No.: 688, Pages 1–18https://doi.org/10.1145/3613904.3642851HCI research has been instrumental in enabling self-directed health tracking. Despite a plethora of devices and data, however, users’ views of their own health are often fragmented. This is a problem for women’s health, where physical and mental ...
- research-articleMay 2024
Understanding User Acceptance of Electrical Muscle Stimulation in Human-Computer Interaction
CHI '24: Proceedings of the 2024 CHI Conference on Human Factors in Computing SystemsArticle No.: 428, Pages 1–16https://doi.org/10.1145/3613904.3642585Electrical Muscle Stimulation (EMS) has unique capabilities that can manipulate users’ actions or perceptions, such as actuating user movement while walking, changing the perceived texture of food, and guiding movements for a user learning an ...
- research-articleOctober 2023
Biohybrid Devices: Prototyping Interactive Devices with Growable Materials
UIST '23: Proceedings of the 36th Annual ACM Symposium on User Interface Software and TechnologyArticle No.: 31, Pages 1–15https://doi.org/10.1145/3586183.3606774Living bio-materials are increasingly used in HCI for fabricating objects by growing. However, how to integrate electronics to make these objects interactive still needs to be clarified. This paper presents an exploration of the fabrication design space ...
- research-articleSeptember 2023
Please, Go Ahead! Fostering Prosocial Driving with Sympathy-Eliciting Automated Vehicle External Displays
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 7, Issue MHCIArticle No.: 218, Pages 1–18https://doi.org/10.1145/3604265Road traffic is strongly regulated, however informal communication is essential whenever formal rules are flexibly treated. Consequently, conflict-avoidant automated vehicles (AVs) can be disadvantaged when humans do not behave prosocially towards them. ...
- research-articleJuly 2023Honorable Mention
Co-Speculating on Dark Scenarios and Unintended Consequences of a Ubiquitous(ly) Augmented Reality
DIS '23: Proceedings of the 2023 ACM Designing Interactive Systems ConferencePages 2392–2407https://doi.org/10.1145/3563657.3596073The vision of a ‘metaverse’ may soon bring a ubiquitous(ly) Augmented Reality (UAR) delivering context-aware, geo-located, and continuous blends of real and virtual elements into reach. This paper draws on speculative design to explore, question, and ...
- research-articleJune 2023
SparseIMU: Computational Design of Sparse IMU Layouts for Sensing Fine-grained Finger Microgestures
- Adwait Sharma,
- Christina Salchow-Hömmen,
- Vimal Suresh Mollyn,
- Aditya Shekhar Nittala,
- Michael A. Hedderich,
- Marion Koelle,
- Thomas Seel,
- Jürgen Steimle
ACM Transactions on Computer-Human Interaction (TOCHI), Volume 30, Issue 3Article No.: 39, Pages 1–40https://doi.org/10.1145/3569894Gestural interaction with freehands and while grasping an everyday object enables always-available input. To sense such gestures, minimal instrumentation of the user’s hand is desirable. However, the choice of an effective but minimal IMU layout remains ...
- demonstrationApril 2023Best Paper
Design and Fabrication of Body-Based Interfaces (Demo of Saarland HCI Lab)
- Jürgen Steimle,
- Marie Muehlhaus,
- Madalina Luciana Nicolae,
- Aditya Shekhar Nittala,
- Narjes Pourjafarian,
- Adwait Sharma,
- Marc Teyssier,
- Marion Koelle,
- Bruno Fruchard,
- Paul Strohmeier
CHI EA '23: Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing SystemsArticle No.: 446, Pages 1–4https://doi.org/10.1145/3544549.3583916This Interactivity shows live demonstrations of our lab’s most recent work on body-based interfaces. The soft, curved and deformable surface of the human body presents unique opportunities and challenges for interfaces. New form factors, materials and ...
- research-articleApril 2023
Inhabiting Interconnected Spaces: How Users Shape and Appropriate Their Smart Home Ecosystems
CHI '23: Proceedings of the 2023 CHI Conference on Human Factors in Computing SystemsArticle No.: 636, Pages 1–18https://doi.org/10.1145/3544548.3581497Over the last decade, smart home technology (SHT) has become an integral part of modern households. As a result, smart home ecosystems blend with daily social life, appropriated and integrated into personalised domestic environments. The lived experience ...
- research-articleApril 2023
Towards a Consensus Gesture Set: A Survey of Mid-Air Gestures in HCI for Maximized Agreement Across Domains
CHI '23: Proceedings of the 2023 CHI Conference on Human Factors in Computing SystemsArticle No.: 311, Pages 1–24https://doi.org/10.1145/3544548.3581420Mid-air gesture-based systems are becoming ubiquitous. Many mid-air gestures control different kinds of interactive devices, applications, and systems. They are, however, still targeted at specific devices in specific domains and are not necessarily ...
- research-articleApril 2023
I Need a Third Arm! Eliciting Body-based Interactions with a Wearable Robotic Arm
CHI '23: Proceedings of the 2023 CHI Conference on Human Factors in Computing SystemsArticle No.: 255, Pages 1–15https://doi.org/10.1145/3544548.3581184Wearable robotic arms (WRA) open up a unique interaction space that closely integrates the user’s body with an embodied robotic collaborator. This space affords diverse interaction styles, including body movement, hand gestures, or gaze. Yet, it is so-...
- research-articleApril 2023
Handheld Tools Unleashed: Mixed-Initiative Physical Sketching with a Robotic Printer
CHI '23: Proceedings of the 2023 CHI Conference on Human Factors in Computing SystemsArticle No.: 734, Pages 1–14https://doi.org/10.1145/3544548.3580691Personal fabrication has mostly focused on handheld tools as embodied extensions of the user, and machines like laser cutters and 3D printers automating parts of the process without intervention. Although interactive digital fabrication has been explored ...
- research-articleJanuary 2023
What Makes Wearable Technologies Socially Acceptable?
XRDS: Crossroads, The ACM Magazine for Students (XRDS), Volume 29, Issue 2Pages 30–35https://doi.org/10.1145/3571299Novel wearable computing devices challenge our perception of what is socially acceptable. Research in human-computer interaction asks, "What makes a wearable socially acceptable?" and provides insights that may help designers and developers design for ...
- research-articleDecember 2022
From Perception to Action: A Review and Taxonomy on Electrical Muscle Stimulation in HCI
MUM '22: Proceedings of the 21st International Conference on Mobile and Ubiquitous MultimediaPages 159–171https://doi.org/10.1145/3568444.3568460The last decade has witnessed an increase in Electrical Muscle Stimulation (EMS) research. Myriads of application scenarios have been proposed and toolkits, as well as procedures, have been presented to the research community. While these individual ...
- research-articleOctober 2022Best Paper
Prototyping Soft Devices with Interactive Bioplastics
UIST '22: Proceedings of the 35th Annual ACM Symposium on User Interface Software and TechnologyArticle No.: 19, Pages 1–16https://doi.org/10.1145/3526113.3545623Designers and makers are increasingly interested in leveraging bio-based and bio-degradable ‘do-it-yourself’ (DIY) materials for sustainable prototyping. Their self-produced bioplastics possess compelling properties such as self-adhesion but have so ...