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1

The “Big Data” Crisis: 
Consumers Are Losing 
Confidence in the E-Economy 
Marc Rotenberg, EPIC President 
CSISAC Representative 
OECD Global Forum 
Tokyo, Japan 
3 October 2014 
1

2

COMPUTER CHESS 
• Pieces: 32 
“Big Data” is Fascinating 
• Possible chess games: 1043 
• Observable atoms in universe: 
1081 
• Possible Go games: 10170 
• Strategies: “Brute force,” 
heuristics, evaluation algorithms, 
and exhaustive search 
• Outcomes: (1) computer beats 
world champion (Kasparov - Deep 
Blue 1996); (2) Outcomes with 7 
pieces or less on board are now 
“solved”; (3) computers annotate 
chess games 
OECD 2014 2 
epic.org

3

But Consumers Are Not “Big Data Scientists” 
OECD 2014 3 
epic.org

4

Consumers Experience Data Breaches 
OECD 2014 4 
epic.org

5

Consumers Experience Credit Card Theft 
OECD 2014 5 
epic.org

6

Consumers Experience Password Theft 
OECD 2014 6 
epic.org

7

And the Problems are Getting Worse 
OECD 2014 7 
epic.org

8

ID Theft is #1 Concern in United States 
OECD 2014 8 
epic.org

9

New Issues Ahead: “Predictive Policing” 
OECD 2014 9 epic.org

10

Problems for Consumers 
• Payment schemes are vulnerable 
• Laws are out of date 
• Too much personal data is collected 
• Security is weak 
• Business practices are opaque 
• Big data will make these problems worse 
OECD 2014 10 
epic.org

11

Big Data Solutions 
• Improve payment systems 
• Update privacy laws 
• Implement and enforce OECD Privacy Guidelines 
• Develop “Privacy Enhancing Techniques” 
• Minimize collection of Personally Identifiable 
Information 
• Make decision making more transparent 
OECD 2014 11 
epic.org

12

Role for OECD 
• Help member countries and consumer understand 
scope of problem 
• Look at problem from consumer perspective: identity 
theft, financial fraud, security breach 
• “New statistical tools are needed to measure the 
digital economy . . . While existing statistics 
measure the diffusion of ICTs, they are less able to 
keep up with new and rapidly evolving technologies 
and usage by individuals and firms. . . 
OECD 2014 12 
epic.org

13

CSISAC Endorses Action #3 
#3: Develop metrics to monitor issues of 
security, privacy and consumer protection 
Source: OECD, Measuring the Digital Economy: A 
New Perspective (2014) 
OECD 2014 13 
epic.org

14

Closing Points 
• Big data analytics provide powerful tools - gathering, 
learning, analyzing, evaluating, acting 
• As applied to games, there are no social concerns 
• As applied to people, the problems are without end 
OECD 2014 14 
epic.org

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  • 1. The “Big Data” Crisis: Consumers Are Losing Confidence in the E-Economy Marc Rotenberg, EPIC President CSISAC Representative OECD Global Forum Tokyo, Japan 3 October 2014 1
  • 2. COMPUTER CHESS • Pieces: 32 “Big Data” is Fascinating • Possible chess games: 1043 • Observable atoms in universe: 1081 • Possible Go games: 10170 • Strategies: “Brute force,” heuristics, evaluation algorithms, and exhaustive search • Outcomes: (1) computer beats world champion (Kasparov - Deep Blue 1996); (2) Outcomes with 7 pieces or less on board are now “solved”; (3) computers annotate chess games OECD 2014 2 epic.org
  • 3. But Consumers Are Not “Big Data Scientists” OECD 2014 3 epic.org
  • 4. Consumers Experience Data Breaches OECD 2014 4 epic.org
  • 5. Consumers Experience Credit Card Theft OECD 2014 5 epic.org
  • 6. Consumers Experience Password Theft OECD 2014 6 epic.org
  • 7. And the Problems are Getting Worse OECD 2014 7 epic.org
  • 8. ID Theft is #1 Concern in United States OECD 2014 8 epic.org
  • 9. New Issues Ahead: “Predictive Policing” OECD 2014 9 epic.org
  • 10. Problems for Consumers • Payment schemes are vulnerable • Laws are out of date • Too much personal data is collected • Security is weak • Business practices are opaque • Big data will make these problems worse OECD 2014 10 epic.org
  • 11. Big Data Solutions • Improve payment systems • Update privacy laws • Implement and enforce OECD Privacy Guidelines • Develop “Privacy Enhancing Techniques” • Minimize collection of Personally Identifiable Information • Make decision making more transparent OECD 2014 11 epic.org
  • 12. Role for OECD • Help member countries and consumer understand scope of problem • Look at problem from consumer perspective: identity theft, financial fraud, security breach • “New statistical tools are needed to measure the digital economy . . . While existing statistics measure the diffusion of ICTs, they are less able to keep up with new and rapidly evolving technologies and usage by individuals and firms. . . OECD 2014 12 epic.org
  • 13. CSISAC Endorses Action #3 #3: Develop metrics to monitor issues of security, privacy and consumer protection Source: OECD, Measuring the Digital Economy: A New Perspective (2014) OECD 2014 13 epic.org
  • 14. Closing Points • Big data analytics provide powerful tools - gathering, learning, analyzing, evaluating, acting • As applied to games, there are no social concerns • As applied to people, the problems are without end OECD 2014 14 epic.org