CorelDraw Complete Notes DIT
CorelDraw Complete Notes DIT
CorelDraw Complete Notes DIT
Introduction to CorelDraw
CorelDRAW is a vector graphics editor developed and marketed by Corel Corporation. It is also the name
of the Corel graphics suite, which includes the bitmap-image editor Corel Photo-Paint as well as other
graphics-related programs.
It is used for creating logos, flexes, brochures, invitation cards and any kind of vector designing based on
the lining.
o Smart Drawing: To change your pointer graffiti images to form the basis of its form or
shape that is more subtle.
7. Rectangle
o Rectangle: To establish terms and boxes.
o 3 Point Rectangle: To establish terms and arrange boxes with point to point.
8. Ellipse
o Ellipse: To draw an ellipse to a circle.
o Hand: Adjusts the images that appear in the image window.
9. Object
o Polygon: To form a polygon and star symmetrically.
o Star: To form stars.
o Complex Star: To form stars with more complex shapes with intersection angles.
o Graph Paper: To establish a similar arrangement of tables or boxes such as engineering
drawings on paper.
o Spiral: To form a spiral (per) is symmetrical and logarithmic.
10.Perfect Shapes
o Basic Shapes: A variety of forms so as octagonal, smiley face, until the triangle.
o Arrow Shapes: To facilitate drawing arrows with various forms of variation form,
direction, and number of arrowheads.
o Flowchart Shapes: To facilitate drawing flowchart shapes (chart).
o Banner Shapes: To make it easier to draw shapes and symbols tape explosion.
o Callout: To make it easier to draw and label the speech bubble shape.
11.Text Tool = To make the text directly in the drawing area that serves as
both an artistic and caption text.
12.Interactive Tools
o Interactive Blend : To establish terms and boxes
o Interactive Contour : To establish terms and arrange boxes with point to point
o Interactive Distortion: To distort objects in push / pull, zipper, and twister.
o Interactive Drop Shadow To insert an object into the shadow
o Interactive Envelope : To change the shape of the object by dragging a point (node) on
the outline
o Interactive Extrude: To form the illusion of depth on the object.
o Interactive Transparency: To insert a transparent effect on the object.
13.Eyedropper
o Eyedropper: To select and copy the relevant properties of an object, such as color (fill in
the object), lines, line thickness, size, and effects.
o Paint bucket : To implement the related property of an object, such as color (fill in the
object), lines, line thickness, size, and effects; taken by the eyedropper tool, to other
objects.
14.Outline
o Outline Pen Dialog : To access the outline pen dialog box
o Outline Color Dialog : To access the color settings dialog box outline
Subject: CorelDraw Designed By: Miss Shagufta Shafi
o Guides: It can store the page-specific guidelines (local). Every object positioned over a Guide
layer represents only as an outline and an outline act like the guidelines.
o Layer 1: It can represent a default local layer. If we draw the objects over a page, an object is
inserted to the layer unless we select any different layer.
We can insert multiple layers to the master page for holding content like static background,
footers, or headers.
By default, the master page combines the following-mentioned layers:
o Guides: It includes some guidelines that can be applied for every page of a document. Every
object positioned over a guide's layer represents only the outlines, and these outlines are acting
like guidelines.
o Desktop: It includes the objects which are outside a drawing shape's borders. This layer enables
us to store the objects that we wish to add to a drawing.
o Document grid: It includes a document grid and it is applied for every page of a document.
These document grids are bottom layer always.
A default layer over a master page can't be copied or deleted.
To insert content to the layer, we should first choose a layer so it becomes an active layer.
To make the layers
1. Click Object > Object manager.
2. Implement the following tasks:
o Inside the Object manager docker's upper-right side, press the flyout button, and press New
layer to make any layer.
o Inside the Object manager docker's upper-right side, press the flyout button, and press New
master layer (all pages) to make the master layer.
We can select to hide or show the layers within the drawing. The layer hiding enables us to edit and
identify objects over some other layers. Also, it decreases the time needed for our drawing for
refreshing if we edit it.
To hide or show the layers
1. Click Object > Object manager.
2. Press the Show or hide button beside a layer name.
Renaming layers
We can rename the layers to detect their position and content within a stacking sequence or their
connection with some other layers.
To rename the layers
1. Click Object > Object manager.
2. Right-click on the layer name, and then press Rename.
o Also, we can move the objects to other layers by applying the Order command.
To move the layer
1. Click Object > Object manager.
2. Inside the layers list, drag the list name to the new location.
3. Right-click on the layer upper which we wish to place any copied layer, and press Paste.
Importing files
We can import many files created inside some other applications. We can import the Adobe PDF
(Portable Document Formats) or JPEG. We can import any file and also place it within an application
window (active) as the object. We can center and resize any file as we import. This imported file
becomes an active file's part. We can also import the bitmaps as the linked images (externally). If we
import the linked bitmaps, various edits to the external (original) file are updated inside that imported
file automatically.
We can apply settings in the code page if we have imported any file from the old version to ensure that
notes, keywords, and object names saved with a file are shown accurately.
To import the file into the active drawing
1. Press File > Import.
3. Select the file format through a list box near to the box of the File name.
If we do not know any format of the file, select All file formats.
4. Press on the file name.
5. Press on the Import button, and implement form the below tasks:
o Press the drawing page for maintaining the file's position and dimensions its top-left section
where we press.
o Click Enter in the file's center over the drawing page.
o Drag over the drawing page for resizing the file.
o Click the Spacebar for placing a file in that similar position as this file was in AI and CDR (original)
file.
To import the bitmaps as the linked image (externally)
1. Press File > Import.
2. Select any folder in which the image has been stored.
3. Select the file format through a list box near to the box of the File name.
If we do not know any format of the file, select All file formats.
4. Press on the file name.
5. Press on the arrow near to the button, i.e., Import, and then press Resample and load.
6. Type the values inside the below boxes within the dialog box of Resample image:
o Height: It describes the graphic's height in a select measurement unit or as its original height's
percentage.
o Width: It describes the graphic's width in a select measurement unit or as its original width's
percentage.
7. Type the values inside the below boxes within the area of the Resolution:
o Vertical: It enables us to describe the graphic's vertical resolution in dots or pixels per inch.
o Horizontal: It enables us to describe the graphic's horizontal resolution in dots or pixels per inch.
8. Press on the drawing page.
Exporting files
We can apply a command, i.e., File > Export, for exporting files into the vector file formats and bitmaps
variety that could be applied in some other applications.
To export the files
Subject: CorelDraw Designed By: Miss Shagufta Shafi
You can also align objects with another object quickly, without using the Align and distribute dialog
box, by clicking Arrange Align and distribute and clicking any of the first six alignment commands. The
letter beside a command name indicates the keyboard shortcut you can use to align objects. For
example, the letter L beside the Align left command shows that you can press L to align objects with
the leftmost point of the object that is used as a reference point.
You can also align objects by selecting them and clicking the Align and distribute button on the
property bar.
Top: Distributing objects horizontally. 1) Left — evenly spaces the objects’ left edges. 2) Center —
evenly spaces the objects’ center points;
Bottom: Distributing objects vertically. 3) Top — evenly spaces the objects’ top edges. 4) Center —
evenly spaces the objects’ center points.
The four objects (left) are ordered from top to bottom to create the final image (right).
Grouping objects
When you group two or more objects, they are treated as a single unit. Grouping lets you apply the
same formatting, properties, and other changes to all the objects within the group at the same time.
CorelDRAW also lets you group other groups to create nested groups.
You can add objects to or remove objects from a group, and you can delete objects that are members
of a group. You can also edit a single object in a group without ungrouping the objects. If you want to
edit multiple objects in a group at the same time, you must ungroup the objects first. If a group
contains nested groups, you can ungroup all objects in the nested groups simultaneously
You can also select a single object in a group by clicking the object’s name in the Object
manager docker. To access the Object manager docker, click Tools Object manager.
Transforming objects
Transformation
Applying Transformations to Objects
Other methods for Transforming objects interactively
Clearing and redoing transformations
You can change the appearance of objects in the drawing window by using the following
transformations.
Transformation
Sizing lets you change the width and height of an object.
Stretching lets you change the height and width of an object non-proportionally.
Rotating lets you turn an object around its center axis or a point relative to its position.
To apply the transformation to multiple object copies, type a number in the Copies box, and
click Apply.
To Do the following
Size or scale an object Drag a corner selection handle.
Stretch an object Drag a middle selection handle.
Skew an object Click the object to display the skew handles, and drag a skew handle.
Rotate an object Click the object to display the rotation handles, and drag a rotation handle.
Mirror an object Hold down Ctrl, and drag a selection handle to the opposite side of the object.
Note: If you want to leave the original object unchanged and apply the transformation to copies that are
created, type a number in the Copies box in the Transformation docker.
Making Tracing
How to Convert Bitmaps to Vector with PowerTrace
Bitmap-tracing project that will enable you to quickly produce an accurate two-color vector version of a
logo design.
A Primer on PowerTRACE
If this is your first tracing experience using PowerTRACE, some advance orientation may help demystify
the tools involved. With a bitmap selected in CorelDRAW, PowerTRACE becomes available through the
Trace Bitmap command on the property bar.
You can instantly trace a selected bitmap using default settings by choosing Quick Trace from the Trace
Bitmap selector, which applies the trace without opening the PowerTRACE window. There are also six
modes that you can choose from depending on your tracing requirements. The window (shown below)
is divided into two basic areas. The left side of the window displays a preview of your trace results while
the right side features two option areas.
Subject: CorelDraw Designed By: Miss Shagufta Shafi
Across the top of the window are viewing and zoom tools, and across the bottom below the progress
bar are Undo, Redo and Reset buttons (as shown below).
The Options tab is divided into several key areas including the trace controls, color mode and trace
options. The Trace result details area (shown below) plays a key role in providing critical information as
you adjust the tracing options. The Colors tab includes controls that let you manipulate the color space
of the traced results. Follow the tutorial steps below to explore how easily these tools can be applied
and modified to produce exactly the tracing results you need.
2. By default, the imported bitmap is selected with the Pick tool. Click the Trace Bitmap flyout on
the property bar, and choose Logo (as shown below).
3. Notice that PowerTRACE immediately launches and produces a preliminary trace of the bitmap.
The Smoothing and Detail sliders at the top of the Options tab are automatically set. The
preview window currently displays a split-screen preview of the Before and After results (as
Subject: CorelDraw Designed By: Miss Shagufta Shafi
shown below), and the Trace result details area indicates that there are 10 curves comprised of
169 nodes and 3 colors.
4. Since the background of our logo sample is white, PowerTRACE automatically detects and
eliminates the surrounding background color. To remove the white area in the interior of the
bitmap, enable the Remove color from entire image check box (shown below). Notice the Trace
result details area now indicates that only 7 curves are detected.
5. To check the tracing accuracy, choose Wireframe Overlay from the Preview list box. Use single
left-button clicks to zoom in and single right-button clicks to zoom out to examine the accuracy
of the traced paths. If needed, use the Transparency slider to adjust the visibility of the original
bitmap. A close look at the upper-left corner (shown below) reveals the bitmap edges have been
accurately traced.
6. Click the Colors tab to examine the color results of the trace. Notice that three CMYK colors are
listed at the top (as shown next). Our next step will be to specify these colors as PANTONE spot
ink colors.
7. Click the turquoise color in the list, and click the Edit button to open the Select Color dialog box
(shown below). Click the Palettes tab, and choose PANTONE(R) solid coated from the Palette
menu. Notice the PANTONE ink color equivalent of the CMYK value is automatically selected - in
this case PANTONE 318 C.
8. Enter 318 in the Name field, and click OK to close the dialog box and apply PANTONE 318 C as
the new color. Notice the color list (shown below) and the trace preview is updated to indicate
the ink color you applied.
Subject: CorelDraw Designed By: Miss Shagufta Shafi
9. Click the dark blue color in the list, and repeat the previous steps to change this color to
PANTONE 274 C. You are now ready to accept the trace results.
10. Click the OK button in the PowerTRACE window to return to your CorelDRAW page. By default,
PowerTRACE places the tracing objects as a group directly on top of your original bitmap. Drag
the group to one side to see both the original bitmap and the trace objects (as shown next). The
vector version of your two-color logo is now complete. If you wish, delete the bitmap version
from your CorelDRAW page.
2. To refine our scanned image and improve our trace results, we're going to apply a bitmap filter.
Open sample_logo_2.cpt in Corel PHOTO-PAINT. As you can see, this version includes hard copy
and scanning imperfections (see below). Eliminating these anomalies will drastically improve the
tracing results.
3. Choose Effects > Blur > Smart Blur to open the Smart Blur dialog box (shown below). Set the
slider to 60, and click OK to apply the effect. This operation will eliminate most - but not all - of
the image's imperfections.
Subject: CorelDraw Designed By: Miss Shagufta Shafi
4. Choose Effects > Noise > Remove Noise to open the Remove Noise dialog box (shown below).
Leave the Auto check box enabled, and click the OK button to apply the filter. This will eliminate
virtually all of the remaining imperfections. Save the image, and return to CorelDRAW.
5. In CorelDRAW, import the newly adjusted version of your scanned sample logo onto a blank
page. With the image selected, choose Detailed logo from the Trace Bitmap flyout on the
property bar (as shown below) to demonstrate other key PowerTRACE features.
6. PowerTRACE opens and displays the trace results. Once again the Smoothing and Detail sliders
settings are optimized. With Detailed logo selected, notice the Trace result details area now
displays 11 curves, 236 nodes, and 9 colors detected (as shown below).
7. Click the Colors tab to view the colors detected in the trace. Hold down your Ctrl key, and click
on each of the turquoise colors in the list to select all three colors. Click the Merge button
located below the list to combine these colors into a single color (as shown below). With the
single color still selected, click the Edit button to open the Select Color dialog box, and change
this color to PANTONE 318 C as you did in the previous steps.
8. Repeat the previous step for the navy blue colors in the list changing them to a single color. Edit
the leftover color by changing it to PANTONE 274 C. Merge the remaining white colors in the list.
9. Return to the Options tab and click to enable the Remove color from entire image check box to
eliminate the interior background shapes. Notice the curve count is reduced. You are now ready
to accept the trace results.
10. Click OK to close PowerTRACE and return to your CorelDRAW document. Drag the grouped trace
objects to the right of the original bitmap and examine the results (shown below). Your tracing
task is complete. If you wish, delete the bitmap version from your CorelDRAW page.
Subject: CorelDraw Designed By: Miss Shagufta Shafi
Although each bitmap may require its own special treatments, you can see how powerful and easy-to-
use the PowerTRACE features are. In only a few short steps, you've learned how to use PowerTRACE to
produce an accurately traced version of a complex logo using only a low-resolution bitmap as the
source.
To choose settings
Using the controls in the Fit Objects to Path docker, you can customize how objects are placed on the
path and create unique effects.
Subject: CorelDraw Designed By: Miss Shagufta Shafi
Objects
Keep originals: Enable this check box to fit copies of the objects to the selected path and keep the
original objects in place.
Duplicates: Fit Objects to Path can automatically create extra copies of the selected objects and place
them on the path. Specify the number of additional copies to be fit to the path in the Duplicates box.
Group all objects: Enable this check box if you want the objects to be grouped after they are placed on
the path. The path is not included in the group so that you can move it or delete it easily.
This effect was created by fitting a rectangle and 350 rectangle copies to the path of a text object.
Path
Treat as contiguous: This option has an effect when you want to fit objects to closed paths or to paths
that consist of open subpaths.
Object positioning
Order: This list box lets you choose the order in which the selected objects appear on the path. The
objects can be placed in the order in which they were selected or in reverse order. You can also place
them based on their size, width, or height.
Order options shown from left to right: Selection: Follow selection order, Selection: Reverse order, and
Area: Small to big.
Distribution: This list box lets you choose a distribution method. You can distribute objects by inserting
equal space between them (Uniform object spacing). You can also distribute objects by spacing evenly
the reference points that you select.
The Uniform object spacing method places equal gaps between the objects on the path.
Reference points: An object is anchored (fit) to the path by its reference point. The Reference list box
lets you choose the center of rotation of each object or the object origin as a reference point. The object
origin, also known as "anchor point", can be the center of an object or any one of eight other points on
the object’s bounding box. To change the origin point, simply click another point on the Origin control.
Subject: CorelDraw Designed By: Miss Shagufta Shafi
Object origin spacing method. The object origin point is changed to create the effect of leaves hanging
from a branch.
Rotation options
Follow path: Enabling this check box rotates the objects so that they follow the curve of the path. In
more technical terms, each object’s angle of rotation matches the tangential angle of the location on the
curve where the object is placed.
Objects are rotated to follow the curve of the path (top); objects are placed on the path without rotating
them (bottom).
Ignore initial rotation: This control lets you clear all previous rotations applied to the objects before
they were placed on the path.
Top: The original clipart is rotated. Middle: It is fit to a straight path, ignoring the applied rotation.
Bottom: The clipart is fit to the path, preserving its rotation.
The following controls let you enhance object rotation along the path.
Style: Choose from several rotation styles to create various rotation effects. The Uniform style lets you
add the same rotation to each object along the path by specifying a value in the Start angle box.
The Progressive style works together with the Start angle and Spin angle boxes to add a rotation that
changes along the path. If you want to create a more organic rotation effect with angles of rotation
varying randomly, you can choose Jitter or Progressive jitter. You can specify the range of the random
rotations.
Left: With the Uniform style, the same angle of rotation is added to each object on the path. Right: With
the Progressive style, the added angle of rotation changes for each object.
Direction: By default, added rotation is applied counterclockwise. To change the direction, enable
the Clockwise check box.
Start angle: Add an angle of rotation to each object.
Spin angle: This control works together with the Progressive and Progressive jitter styles. It allows you
to add an angle of rotation to each object, ranging from 0º to the specified value. Suppose that you want
to fit an object and three duplicates to a path, and you specify a spin angle of 180º. This spin angle
applies an additional rotation of 0º to the first object, 60º to the second object, 120º to the third object,
and 180º to the last object.
Subject: CorelDraw Designed By: Miss Shagufta Shafi
Progressive rotation style with a start angle of 5º and a spin angle of 180º
Revolutions: An alternative way of adding rotation to the objects on the path progressively. One
revolution equals 360º.
Range: This control is available when the Jitter and Progressive jitter styles are selected. Specify a value
range for random rotations used to create jitter. For example, with a value of 15º, the angles of rotation
vary between 15º and -15º.
Examples of Jitter (top) and Progressive jitter (bottom) rotation styles with range of 30º.
Delete a node: In the toolbox, click the Shape tool, select a curve object, and double-click a node.
You can close multiple sub paths in an object by clicking Object Join curves and choosing
settings in the Join curves docker.
To align nodes
1. In the toolbox, click the Shape tool.
2. Select a curve object.
3. Select the nodes that you want to align.
4. Click the Align nodes button on the property bar.
5. In the Node align dialog box, enable the alignment options you want.
Printing
Printing your work in CorelDRAW:
Printing your work
Subject: CorelDraw Designed By: Miss Shagufta Shafi
In the CorelDRAW application, you can print one or more copies of the same drawing. You can specify
what to print, as well as which parts of a drawing to print; for example, you can print selected vector
objects, bitmaps, text, or layers. For more information about printing layers, see "To enable or disable
printing and exporting of a layer."
Before printing a drawing, you can specify printer properties, including paper size and device options.