Savage Worlds Rules Summary
Savage Worlds Rules Summary
Savage Worlds Rules Summary
Character Creation
SW:D pg 44-47
1 - Choose a race
2 - Buy Traits
3 - Buy Skills
4 - Determine Derived stats
5 - Choose Hindrances & Edges
6 - Buy Gear
7 - Create background details
Pace: How fast you walk in a turn. Pace starts at 6 +/Advantages and Flaws. Run = Pace +1d6. See Scale.
Parry: How hard you are to hit in melee. Parry =
Fighting/2 +2 +/- Bonuses from weapons and
Advantages & Flaws. If Fighting = 0, use 2 instead.
Round total value down.
Toughness: Damage Threshold. Toughness = Vigor/2
+2 +Armor. Round total value down.
1 - Race
Skills
2 - Traits
All Traits start at d4. Start with 5 points. -1point
increases a Traits die type by 1. Capped at d12.
Agility: Nimbleness, quickness, and dexterity.
Smarts: General knowledge and mental agility.
Spirit: Inner wisdom & willpower. Helps you recover
from being Shaken.
Strength: Raw physical power, fitness, & melee
damage
Vigor: Endurance, resistance to disease, poison, or
toxins, and damage mitigation
3 - Skills
All Skills start at 0, or untrained. Start with 15 Points. -1
point increases a Skills die type by one. The first
purchase grants a d4. Skills purchased with a die type
above their linked Trait cost 2 points. Linked traits are
color coordinated above and below. Skills are capped at
d12. Other skills, especially knowledge skills, can be
created as needed. Some are granted by Advantages
4 - Derived Stats
These are much like Traits, but they are not bought.
Their value is derived from other values.
Charisma: your characters appearance, manner, and
general likability. Starts at 0 and is raised/lowered by
Edges and Flaws. Charisma is added to Persuasion and
Streetwise Rolls. The GM can use this to determine first
impressions for NPCs
Grit*: This measures your heros willpower and
experiences. Essentially, how well you keep it together
when WEIRD stuff starts happening. Wild Cards receive
+1 Grit/Rank. Grit adds directly to Guts rolls.
Boating
*Persuasion
Climbing
Piloting
Driving
Repair
Fighting
Riding
Gambling
Shooting
*Guts
Stealth
Healing
*Streetwise
Intimidation
Survival
Investigation
Swimming
*Knowledge [X]
Taunt
Lockpicking
Throwing
Notice
Tracking
6 - Gear
Start with $250. Buy stuff from DLPG 55-57. Its so
simple, I almost made it on one line.
7 - Background Details
Name? Origin Story? Motivation? Life Goal? What
makes you a person worthy of story, and not just a
mook?
Worst Nightmare
What scares your character? What causes him to wake
up in the middle of the night in a cold sweat? Write it
down. Tell the Marshal. No reason
Other Things
Level UP!
Using Skills
Ranks
Total XP
0-19
20-39
40-59
60-79
80+
Rank
Novice
Seasoned
Veteran
Heroic
Legendary