Exploration de la physicalisation de données motivationnelles dans l'acquisition de bons comportements liés au sommeil pour les adolescents: Exploring the Physicalization of Motivational Data in the Acquisition of Good Sleep Behaviors for Adolescents
Article No.: 7, Pages 1 - 5
Abstract
New approaches, such as gamification, have been developed in recent years to keep students motivated while learning in digital environments. However, these approaches only apply in the digital space and cannot ensure the continuity of student motivation in physical spaces and/or outside the classroom, a strong limitation in the context of hybrid learning. In this article, we explore different approaches to the physicalization of motivational data within the framework of the LUDISOM project, dedicated to the acquisition of good sleep behaviors by teenagers (4th grade students). This preliminary work provides a reflection on the approach of data physicalization applied to motivation in a school context.
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- Exploration de la physicalisation de données motivationnelles dans l'acquisition de bons comportements liés au sommeil pour les adolescents: Exploring the Physicalization of Motivational Data in the Acquisition of Good Sleep Behaviors for Adolescents
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IHM '21 Adjunct: Adjunct Proceedings of the 32nd Conference on l'Interaction Homme-MachineHybrid environments in education can alter the notion of space and time for learners who may have difficulty making links and perceiving complementarity between the different times, places, spaces and tools they use. This discontinuity can have negative ...
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April 2021
71 pages
ISBN:9781450383776
DOI:10.1145/3451148
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Published: 13 January 2022
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IHM '21: IHM '21 - 32e Conférence Francophone sur l'Interaction Homme-Machine
April 13 - 16, 2021
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