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Development of MirrorShape: High Fidelity Large-Scale Shape Rendering Framework for Virtual Reality

Published: 12 November 2019 Publication History

Abstract

Today there is a high variety of haptic devices capable of providing tactile feedback. Although most of existing designs are aimed at realistic simulation of the surface properties, their capabilities are limited in attempts of displaying shape and position of virtual objects.
This paper suggests a new concept of distributed haptic display for realistic interaction with virtual object of complex shape by a collaborative robot with shape display end-effector. MirrorShape renders the 3D object in virtual reality (VR) system by contacting the user hands with the robot end-effector at the calculated point in real-time. Our proposed system makes it possible to synchronously merge the position of contact point in VR and end-effector in real world. This feature provides presentation of different shapes, and at the same time expands the working area comparing to desktop solutions.
The preliminary user study revealed that MirrorShape was effective at reducing positional error in VR interactions. Potentially this approach can be used in the virtual systems for rendering versatile VR objects with wide range of sizes with high fidelity large-scale shape experience.

References

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Bruno Araujo, Ricardo Jota, Varun Perumal, Jia Xian Yao, Karan Singh, and Daniel Wigdor. 2016. Snake Charmer: Physically Enabling Virtual Objects. In Proceedings of the TEI ’16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction(TEI ’16). ACM, New York, NY, USA, 218–226. https://doi.org/10.1145/2839462.2839484
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Hrvoje Benko, Christian Holz, Mike Sinclair, and Eyal Ofek. 2016. NormalTouch and TextureTouch: High-fidelity 3D Haptic Shape Rendering on Handheld Virtual Reality Controllers. In Proceedings of the 29th Annual Symposium on User Interface Software and Technology(UIST ’16). ACM, New York, NY, USA, 717–728. https://doi.org/10.1145/2984511.2984526
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Daniel Fitzgerald and Hiroshi Ishii. 2018. Mediate: A Spatial Tangible Interface for Mixed Reality. In Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems(CHI EA ’18). ACM, New York, NY, USA, Article LBW625, 6 pages. https://doi.org/10.1145/3170427.3188472
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Dzmitry Tsetserukou, Katsunari Sato, and Susumu Tachi. 2010. ExoInterfaces: novel exosceleton haptic interfaces for virtual reality, augmented sport and rehabilitation.1. https://doi.org/10.1145/1785455.1785456
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cover image ACM Conferences
VRST '19: Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology
November 2019
498 pages
ISBN:9781450370011
DOI:10.1145/3359996
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 12 November 2019

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Author Tags

  1. 3D interaction
  2. collaborative technologies
  3. haptics
  4. interaction technologies
  5. robotics
  6. shape-changing interfaces
  7. virtual reality

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  • Refereed limited

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VRST '19
VRST '19: 25th ACM Symposium on Virtual Reality Software and Technology
November 12 - 15, 2019
NSW, Parramatta, Australia

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Overall Acceptance Rate 66 of 254 submissions, 26%

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  • (2023)DeltaFinger: A 3-DoF Wearable Haptic Display Enabling High-Fidelity Force Vector Presentation at a User FingerHaptic Interaction10.1007/978-3-031-46839-1_11(135-146)Online publication date: 8-Nov-2023
  • (2022)DandelionTouch: High Fidelity Haptic Rendering of Soft Objects in VR by a Swarm of Drones2022 IEEE International Conference on Systems, Man, and Cybernetics (SMC)10.1109/SMC53654.2022.9945390(1078-1083)Online publication date: 9-Oct-2022
  • (2021)CobotAR: Interaction with Robots using Omnidirectionally Projected Image and DNN-based Gesture Recognition2021 IEEE International Conference on Systems, Man, and Cybernetics (SMC)10.1109/SMC52423.2021.9658827(2590-2595)Online publication date: 17-Oct-2021
  • (2021)GraspLook: a VR-based Telemanipulation System with R-CNN-driven Augmentation of Virtual Environment2021 20th International Conference on Advanced Robotics (ICAR)10.1109/ICAR53236.2021.9659460(166-171)Online publication date: 6-Dec-2021

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