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Using and Customizing Open-Source Runestone Ebooks for Computer Science Classes

Published: 22 February 2019 Publication History

Abstract

Runestone Interactive is an open-source ebook platform designed to create and publish interactive computer science textbooks. (See http://runestoneinteractive.org). Runestone ebooks support programming in the browser, code visualizations, and a wide variety of practice activities, from multiple choice and fill-in-the-blank questions to Parsons Problems (drag-and-drop mixed-up code). Free textbooks have been created for CS1, CS2, and Advanced Placement (AP) CS. The presenters have several years of experience creating and using Runestone ebooks. Several studies have demonstrated good usability and positive learning and attitude impacts on students using these ebooks. Runestone ebooks can be customizable to meet the needs of individual courses and teachers. Over 20,000 people a day use Runestone ebooks. The goal of this workshop is to introduce computer science teachers (both secondary and post-secondary) to Runestone ebooks. This hands-on session will start by leading participants through use of the ebooks as if they were students. Participants will try each of the interactive features. They will also create a custom course from an existing ebook, use the instructor dashboard to review student activity, modify the course, and grade students. Participants will create their own assignments using existing active learning components. They will also be shown how to create new material for assignments, such as multiple-choice questions for a quiz. Laptop Required.

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cover image ACM Conferences
SIGCSE '19: Proceedings of the 50th ACM Technical Symposium on Computer Science Education
February 2019
1364 pages
ISBN:9781450358903
DOI:10.1145/3287324
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 22 February 2019

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Author Tags

  1. active learning
  2. ebooks
  3. electronic books
  4. parson's problems
  5. parsons problems

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SIGCSE '19
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Acceptance Rates

SIGCSE '19 Paper Acceptance Rate 169 of 526 submissions, 32%;
Overall Acceptance Rate 1,595 of 4,542 submissions, 35%

Upcoming Conference

SIGCSE TS 2025
The 56th ACM Technical Symposium on Computer Science Education
February 26 - March 1, 2025
Pittsburgh , PA , USA

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