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Tips for Effective Blended Learning for Computer Science Education

Published: 29 June 2023 Publication History

Abstract

Blended learning is the combination of in-person teaching and online activities. For example, combining face-to-face lectures/tutorials with online videos and assessments. With the adoption of non-traditional, not fully on-campus courses, such as degree and graduate apprenticeships in the UK, CPD, re/upskilling, and alternative teaching methods being required due to the pandemic, many different teaching strategies have been explored. Blended learning is one of these strategies and has proven popular for both universities and students.
Based on experience, we present tips for blended learning within the teaching of computer science.

References

[1]
J. Bergmann and A. Sams. 2012. Flip Your Classroom: Reach Every Student in Every Class Every Day. International Society for Technology in Education.
[2]
Catherine H. Crouch and Eric Mazur. 2001. Peer Instruction: Ten years of experience and results. American Journal of Physics 69, 9 (2001), 970--977. https://doi.org/10.1119/1.1374249 arXiv:https://doi.org/10.1119/1.1374249
[3]
Advance HE. 2020. Blended Learning. Retrieved March 11, 2023 from https://www.advance-he.ac.uk/knowledge-hub/blended-learning-0
[4]
Eric Mazur and Robert C. Hilborn. 1997. Peer Instruction: A User's Manual. Physics Today 50, 4 (April 1997), 68. https://doi.org/10.1063/1.881735

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cover image ACM Conferences
ITiCSE 2023: Proceedings of the 2023 Conference on Innovation and Technology in Computer Science Education V. 2
June 2023
694 pages
ISBN:9798400701399
DOI:10.1145/3587103
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 29 June 2023

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  1. blended learning
  2. flipped classroom
  3. peer instruction

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