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Showcasing MobileGravity

Published: 11 May 2024 Publication History

Abstract

Providing weight sensations in Virtual Reality (VR) is a persistent challenge. In this video, we present MobileGravity [3], a novel mobile weight interface utilizing liquid transfer to change the weight of a handheld VR proxy. MobileGravity overcomes the conflict between mobility and performance by decoupling its heavy components, such as the actuator and the liquid supply, from the weight-changing object. This enables the system to apply weight changes of up to 1 kg in 235 g/s and yet allows users to walk around and turn in any direction. The video showcases the interaction with MobileGravity, sheds light on its technical implementation, and illustrates previously restricted use cases.

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MP4 File
Video Figure
Transcript for: Video Figure
MP4 File - Video Showcase
Video Showcase
Transcript for: Video Showcase

References

[1]
James M Goodman and Sliman J Bensmaia. 2002. The Neural Basis of Haptic Perception. John Wiley & Sons, Ltd, 537–584. https://doi.org/10.1002/9781119170174.epcn205
[2]
Alexander Kalus, Johannes Klein, and Niels Henze. 2023. Utilizing Liquid Transfer for Weight Simulation: Challenges and Future Directions. In Workshop Be-greifbare Interaktion 2023. Gesellschaft für Informatik e.V., Rapperswil (SG). https://doi.org/10.18420/muc2023-mci-ws09-410
[3]
Alexander Kalus, Johannes Klein, Tien-Julian Ho, Lee-Ann Seegets, and Niels Henze. 2024. MobileGravity: Mobile Simulation of a High Range of Weight in Virtual Reality. In Proceedings of the CHI Conference on Human Factors in Computing Systems (CHI ’24) (Honolulu, HI, USA) (CHI ’24). Association for Computing Machinery, New York, NY, USA, 13 pages. https://doi.org/10.1145/3613904.3642658
[4]
Alexander Kalus, Martin Kocur, and Niels Henze. 2022. Towards Inducing Weight Perception in Virtual Reality Through a Liquid-based Haptic Controller. In AVI ’22 - Workshop on Visuo-Haptic Interaction. 5 pages. https://doi.org/10.5283/epub.53628
[5]
Alexander Kalus, Martin Kocur, Johannes Klein, Manuel Mayer, and Niels Henze. 2023. PumpVR: Rendering the Weight of Objects and Avatars through Liquid Mass Transfer in Virtual Reality. In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems (Hamburg, Germany) (CHI ’23). Association for Computing Machinery, New York, NY, USA, Article 263, 13 pages. https://doi.org/10.1145/3544548.3581172
[6]
Woan Ning Lim, Kian Meng Yap, Yunli Lee, Chyanna Wee, and Ching Chiuan Yen. 2021. A Systematic Review of Weight Perception in Virtual Reality: Techniques, Challenges, and Road Ahead. IEEE Access 9 (2021), 163253–163283. https://doi.org/10.1109/ACCESS.2021.3131525
[7]
Xian Wang, Diego Monteiro, Lik-Hang Lee, Pan Hui, and Hai-Ning Liang. 2022. VibroWeight: Simulating Weight and Center of Gravity Changes of Objects in Virtual Reality for Enhanced Realism. In 2022 IEEE Haptics Symposium (HAPTICS). 1–7. https://doi.org/10.1109/HAPTICS52432.2022.9765609

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cover image ACM Conferences
CHI EA '24: Extended Abstracts of the CHI Conference on Human Factors in Computing Systems
May 2024
4761 pages
ISBN:9798400703317
DOI:10.1145/3613905
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Publication History

Published: 11 May 2024

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Author Tags

  1. haptics
  2. virtual reality
  3. weight perception
  4. weight simulation

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  • Work in progress
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CHI '24

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Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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CHI '25
CHI Conference on Human Factors in Computing Systems
April 26 - May 1, 2025
Yokohama , Japan

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