Computer Science > Formal Languages and Automata Theory
[Submitted on 26 Sep 2017 (v1), last revised 21 Apr 2021 (this version, v7)]
Title:Reachability Switching Games
View PDFAbstract:We study the problem of deciding the winner of reachability switching games for zero-, one-, and two-player variants. Switching games provide a deterministic analogue of stochastic games. We show that the zero-player case is NL-hard, the one-player case is NP-complete, and that the two-player case is PSPACE-hard and in EXPTIME. For the zero-player case, we also show P-hardness for a succinctly-represented model that maintains the upper bound of NP $\cap$ coNP. For the one- and two-player cases, our results hold in both the natural, explicit model and succinctly-represented model. Our results show that the switching variant of a game is harder in complexity-theoretic terms than the corresponding stochastic version.
Submission history
From: Rahul Savani [view email] [via Logical Methods In Computer Science as proxy][v1] Tue, 26 Sep 2017 13:08:13 UTC (29 KB)
[v2] Thu, 22 Feb 2018 19:10:43 UTC (38 KB)
[v3] Thu, 2 May 2019 17:58:28 UTC (40 KB)
[v4] Tue, 25 Aug 2020 16:32:23 UTC (45 KB)
[v5] Thu, 1 Apr 2021 18:49:03 UTC (45 KB)
[v6] Mon, 5 Apr 2021 06:31:38 UTC (50 KB)
[v7] Wed, 21 Apr 2021 17:28:22 UTC (59 KB)
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